Neblis123 🦩 🇬🇧
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neblis123-en.bsky.social
Neblis123 🦩 🇬🇧
@neblis123-en.bsky.social
Doubt not your steel.
Content Creator and Dev of Death to Heaven.
ES Account 🇪🇸 : @neblis123.com‬

Youtube: https://www.youtube.com/@neblis123
Twitch: https://www.twitch.tv/neblis123
Discord: https://discord.com/invite/t78WhJWaA9
To start 2026, I would like to share a year of progress.

A year of learning modeling, animation, programming, art, VFX, SFX, and Game Feel. And a lot of trial and error... #godot #indiegame #gamedev
January 2, 2026 at 7:01 PM
Sometimes, less is more.

Originally, I didnt want to add any “fire” effects to Ego’s attacks, since I want to convey the idea that he doesn’t use any kind of “magic”, just raw muscle.

However, using black fire communicates that idea well and adds more sauce. (1/7)
#indiegame #gamedev #godot
December 30, 2025 at 7:05 PM
In-game Implementation.

Coolest animation I have done so far. #indiegame #gamedev #godot
December 27, 2025 at 6:39 PM
Have been using irl references for Death to Heaven´s animations lately, and it's amazing.

Highly recommended, the clothes are optional too. #blender #gamedev #indiegame
December 26, 2025 at 3:56 PM
@bsky.app if you want this to be a viable alternative for content creators 2 things are needed:

-You need to increse the 100MB limit on uploaded videos, its embarrasing how I have to render an entirely different video just for YOUR platform.

- Polls.
December 24, 2025 at 5:06 PM
In-game Implementation.

Freeze Sofia mid-air to assist with combos. (sound on)
#indiegame #gamedev #godot
December 24, 2025 at 12:12 PM
Little snap animation.

I find animating hands more intuitive since it's easier to recreate them in real life.

#indiegame #gamedev #blender
December 22, 2025 at 1:01 PM
Gamedev is going great people, you can now play football with decapitated corpse heads. #godot #indiegame #gamedev
December 20, 2025 at 6:53 PM
"I finally have vacation, time to relax"
The relaxation in question:

#godot #indiegame #gamedev
December 15, 2025 at 3:56 PM
I was modeling the base humanoid from Ego’s model.

Never realized how big certain “assets” of his are. In the image, they’re reduced.

#godot #indiegame #gamedev
December 6, 2025 at 1:48 PM
Rotten flesh clinging to steel. Moved not by instinct, but by will.

Doubt not your steel. #indiegame #gamedev #deathtoheaven
November 22, 2025 at 3:58 PM
Still working in the impact frame effect.

Not there yet, but we can work with this. #gamedev #indiedev #godot
November 1, 2025 at 4:30 PM
Here is the animation in-game. I’m not 100% happy with it. #indiegame #gamedev #godot
October 28, 2025 at 5:11 PM
The special action of the sword “Rusty Bastard” is a stance that lets you use several powerful attacks at the cost of mobility.

One of these attacks has a perfect sheathing mechanic that speeds up the strike.

I don’t know what a Vergil is. #godot #indiegame #gamedev
October 17, 2025 at 6:08 PM
On Thursday we try out some indie demos from Steam Next Fest. (just came back from vacation 🙂)

Any recommendations? #twitch #SteamNextFest

www.youtube.com/watch?v=v8ke...
【 Next Fest 2025 】Vamos a probar unas Demos
YouTube video by Neblis123
www.youtube.com
October 14, 2025 at 4:31 PM
Having more experience animating gives you more confidence to create animations with greater style and personality.

(I haven’t been posting things from Death to Heaven, but development is going well, I’ll try to post more 🙂) #indiegame #gamedev #animation3d #deathtoheaven
October 6, 2025 at 11:49 AM
The BEST Silksong Boss
September 24, 2025 at 6:44 PM
Even in a world overrun with death and rot, beauty takes root.

In Death to Heaven, flora flourishes not in spite of humanity’s extinction... but perhaps because of it.

🌿 Grass + Tree Shader Showcase. #godot #indiegame #gamedev
September 22, 2025 at 3:36 PM
A year ago I decided to develop a video game, Death To Heaven.

That meant learning modeling, art, animations, game engine, etc. all from scratch...

Animation is so far the most difficult part for me. Here’s the progress on Ego’s running animation.
#godot #indiegame #gamedev
September 17, 2025 at 11:20 AM
Silksong is becoming one of my favorite games.

When I finish all the acts, I’ll decide if it’s worthy of the top hmm.

How is it for you?
September 13, 2025 at 10:32 AM
No more looking at the Nintendo Directs. #silksong
September 10, 2025 at 2:31 PM
I condemn you to 20 minutes of online videogame difficulty discussion.
September 9, 2025 at 3:24 PM
Hunters March my balls in your mouth. I hate this area. #silksong
September 6, 2025 at 4:38 PM
Touching grass final boss: stranger walking your same speed.
September 3, 2025 at 11:44 AM
Guilty Gear has the best OST in gaming and its not even close.
August 29, 2025 at 3:04 PM