- Component artist, talented programmer
- Videogame Designer
- Check out my stuff: https://nebbyguerrero.info
The horrors:
The horrors:
Nevertheless, the data and project I've made from optimizing this is an invaluable piece for my portfolio, so it's not for naught.
Also, me when I boorst my code:
Nevertheless, the data and project I've made from optimizing this is an invaluable piece for my portfolio, so it's not for naught.
Also, me when I boorst my code:
The ClayMonger is an absolute computational nightmare, to ensure the enemy runs well on devices, I've decided to use the Jobs system and the Burst compiler on the code.
Still not finished, but the results are VERY promising.
The ClayMonger is an absolute computational nightmare, to ensure the enemy runs well on devices, I've decided to use the Jobs system and the Burst compiler on the code.
Still not finished, but the results are VERY promising.
Graphic btw.
Graphic btw.
You can expect the Clay Monger in Starstorm2's 0.7 update
You can expect the Clay Monger in Starstorm2's 0.7 update
I have these scrunglos I've been programming for Starstorm2, a mod for Risk of Rain 2.
Concept by @rekkadraws.bsky.social, 3D model by @dotflare.bsky.social
I have these scrunglos I've been programming for Starstorm2, a mod for Risk of Rain 2.
Concept by @rekkadraws.bsky.social, 3D model by @dotflare.bsky.social