Neal Biggs
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nealbiggs.bsky.social
Neal Biggs
@nealbiggs.bsky.social
Senior 3D Artist. Founder of Big5 Studio. Freelancer. www.big5studio.com

#Anatomy #Medical #Product #Rendering #Animation #VRay #3dsMax #Zbrush
This is a turntable animation of some of the deeper muscles of the torso.
May 27, 2025 at 10:29 PM
Here's a quick liver transition, from Healthy to Cirrhosis, I created for a client.
March 14, 2025 at 5:50 PM
Save me the neck Clark
February 1, 2025 at 4:47 AM
Here are a few layers of the 3D Capillary model I created for an animation. The red blood cell particle flow was created with Tyflow.
January 30, 2025 at 6:38 PM
Rescue Ranger fanart that I created a few years ago. I had a ton of fun making this one. It started with a quick likeness of Nick Offerman that I then turned into Monty.
January 29, 2025 at 6:29 AM
More muscly bits... I'm SUPER excited that I'm not noticing anything completely messed up... is that the glimmer of a finished line off in the distance?
It's probably just Photopsia.

#anatomy
November 16, 2024 at 9:23 PM
Here's some more deltoid goodness for you
November 16, 2024 at 9:10 PM
Shoulder joint anatomy with the Deltoid's medial/lateral head removed.
November 16, 2024 at 9:09 PM
Rough butter anatomy placement
November 11, 2024 at 5:02 AM
Some of my work was chosen to be on the V-Ray 7 installer... pretty cool!

www.artstation.com/artwork/EVDXv2
November 4, 2024 at 5:29 PM
I re-rendered my Deltoid animation with the updated model to check all the anatomical layers.

I get excited with my list of things to refine stays low 😂

#shoulder #deltoid #backmuscles #anatomy #anatomical #musculoskeletal #muscles #skeleton #skeletal #3d #3dmodeling #zbrush
October 22, 2024 at 1:52 AM
To quote a Donkey... "People have layers."

Also, it should be require to leave the Corrugator Supercilii muscle unhidden when rendering a skeleton.

Here are some work in progress renderings of my musculoskeletal sculpt
February 20, 2024 at 11:51 PM
MORE!!
February 9, 2024 at 7:27 AM
Here is some WIP goodness of my initial sculpting pass on all the bones, muscles and ligaments.

Slow and steady... gets it done eventually 😂
February 9, 2024 at 7:26 AM
Here are some progress shots of modeling the ligament (human duct tape) basemeshes.
December 31, 2023 at 6:12 PM
Finished the muscles (minus some internal bits like the tongue and diaphragm). Moving onto modeling the ligaments next... then I'll refine the forms and alignments of the muscles and ligaments in Zbrush before UVs. Good (tedious) times!
December 29, 2023 at 4:46 PM
December 29, 2023 at 4:45 PM
Full body wireframes.
December 29, 2023 at 4:44 PM
Here are some progress renderings of the muscular system I've been modeling... more to come.
December 29, 2023 at 4:43 PM
Back to building out the basemesh muscles of this lady.
October 18, 2023 at 10:34 PM
Finished an update on my Arm Anatomy model. It’s available on Artstation and Turbosquid for those interested
October 18, 2023 at 10:30 PM
I’ve been reviewing the alignments on my 3D arm anatomy model… here are a few test renders
October 10, 2023 at 10:29 PM
Handy stuffs
October 5, 2023 at 8:57 PM
what if the skull opened up like doors?
September 24, 2023 at 7:56 PM