Jet Stream Strike: Expend 3 blood Tokens and on that target, +3 to hit. 1d4+1 bludgeoning. Throws the Target up to 25 ft away.
Jet Stream Strike: Expend 3 blood Tokens and on that target, +3 to hit. 1d4+1 bludgeoning. Throws the Target up to 25 ft away.
Devour: Expend 15 Blood Tokens from a target. On that Target +10 to hit. 1d8 +4 damage and heals from half damage delt.
Devour: Expend 15 Blood Tokens from a target. On that Target +10 to hit. 1d8 +4 damage and heals from half damage delt.
Tentacle: +3 to hit 1d4 +1 Bludgeoning Damage. On a hit enemy becomes Grappled. As a bonus action they can pull an enemy up to 5 ft closer. Range 15.
Tentacle: +3 to hit 1d4 +1 Bludgeoning Damage. On a hit enemy becomes Grappled. As a bonus action they can pull an enemy up to 5 ft closer. Range 15.
Blood Scent: If the target has at least one blood token advantage on Tracking.
Jaws: +6 to hit. 1d4+3 pierce. adds 1d4 Blood Tokens on a hit.
Blood Scent: If the target has at least one blood token advantage on Tracking.
Jaws: +6 to hit. 1d4+3 pierce. adds 1d4 Blood Tokens on a hit.
Blood Frenzy: Has advantage on attacks towards a target with at least one Blood Token
Amphibious: Can Breath in and out of Water
Blood Frenzy: Has advantage on attacks towards a target with at least one Blood Token
Amphibious: Can Breath in and out of Water
AC: 12
HP: 160 (injured and weak when fought by the low level party)
Spd: 40 Swim, 30 Walk
Str: 18(4)
Dex: 14(2)
Con: 16(3)
Int: 8(-1)
Wis: 10 (0)
Cha: 8 (-1)
AC: 12
HP: 160 (injured and weak when fought by the low level party)
Spd: 40 Swim, 30 Walk
Str: 18(4)
Dex: 14(2)
Con: 16(3)
Int: 8(-1)
Wis: 10 (0)
Cha: 8 (-1)