Lead programmer for DeathCount Games.
Currently working on Speck.
Author of 'GameMaker Essentials'.
Primarily work in, you guessed it, Game Maker!
My games and socials:
https://nathanauckett.github.io/nate-tree/
Aiming for precise collisions & using ray casts to determine slope directions.
I also made a 4 state character controller.
One grounded state per cardinal direction.
Once again this method wasn't "it".
#gamedev #indiedev #gamemaker #screenshotsaturday
Aiming for precise collisions & using ray casts to determine slope directions.
I also made a 4 state character controller.
One grounded state per cardinal direction.
Once again this method wasn't "it".
#gamedev #indiedev #gamemaker #screenshotsaturday
I'd never made rolling physics before this so I figured why not first try just using box2D physics?
We did not stick with this method as it lacked enough control.
Tweaking the physics properties and forces was too painful.
#screenshotsaturday #gamedev #indiedev
I'd never made rolling physics before this so I figured why not first try just using box2D physics?
We did not stick with this method as it lacked enough control.
Tweaking the physics properties and forces was too painful.
#screenshotsaturday #gamedev #indiedev
Here's the full shot where you can't see the pixels as close.
I've been staring at this stuff all day but it looks sharp to me!
😅
Here's the full shot where you can't see the pixels as close.
I've been staring at this stuff all day but it looks sharp to me!
😅
You might think it just looks like bilinear, so the third image is bilinear interpolation🙂
Image order: Nearest Neighbor > Shader > Blinear
You might think it just looks like bilinear, so the third image is bilinear interpolation🙂
Image order: Nearest Neighbor > Shader > Blinear
Huuuuge thanks to all the organizers and thanks for everyone who came and played Speck. ❤️❤️❤️
We got lots of great insight and feedback.
Was awesome to see how people play and discover a few pain points which we can now address.
Huuuuge thanks to all the organizers and thanks for everyone who came and played Speck. ❤️❤️❤️
We got lots of great insight and feedback.
Was awesome to see how people play and discover a few pain points which we can now address.
If you're attending and want to try out our short demo you'll be able to find me at the games showcase Friday and Saturday.
P.S. On Saturday you can get in for free ;)
#gamedev #indiedev #GameMaker
If you're attending and want to try out our short demo you'll be able to find me at the games showcase Friday and Saturday.
P.S. On Saturday you can get in for free ;)
#gamedev #indiedev #GameMaker
Sound on for extra points. 🔊👌
Feedback welcome ❤️
#indiedev #gamedev #GameMaker
Sound on for extra points. 🔊👌
Feedback welcome ❤️
#indiedev #gamedev #GameMaker
Speck is a rolly bouncy momentum platformer with secrets, puzzles, a story; all that good stuff.
I've got lots of development videos from the start so I might make a thread showing how we got here.
#gamedev #indiedev #GameMaker
Speck is a rolly bouncy momentum platformer with secrets, puzzles, a story; all that good stuff.
I've got lots of development videos from the start so I might make a thread showing how we got here.
#gamedev #indiedev #GameMaker
😏
😏
It takes in an animation curve and plays it from start to finish just like a sprite or sequence.
Can do everything from basic tweens like these turrets, to the bounce effect on the ball I showed before.
#gamedev
It takes in an animation curve and plays it from start to finish just like a sprite or sequence.
Can do everything from basic tweens like these turrets, to the bounce effect on the ball I showed before.
#gamedev