NathanAuckett
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nathanauckett.bsky.social
NathanAuckett
@nathanauckett.bsky.social
Indie game dev.
Lead programmer for DeathCount Games.
Currently working on Speck.

Author of 'GameMaker Essentials'.
Primarily work in, you guessed it, Game Maker!

My games and socials:
https://nathanauckett.github.io/nate-tree/
Next for Speck, I tried a custom method.
Aiming for precise collisions & using ray casts to determine slope directions.

I also made a 4 state character controller.
One grounded state per cardinal direction.

Once again this method wasn't "it".

#gamedev #indiedev #gamemaker #screenshotsaturday
November 9, 2025 at 10:04 AM
Here's why I wanted it btw.
To make some hanging lanterns and other ropey decorative things for Speck.
🙂

#gamedev #indiedev
November 4, 2025 at 9:20 AM
This is the first 2 videos I have.

I'd never made rolling physics before this so I figured why not first try just using box2D physics?

We did not stick with this method as it lacked enough control.
Tweaking the physics properties and forces was too painful.

#screenshotsaturday #gamedev #indiedev
October 31, 2025 at 7:48 PM
IMO it really helps find the mid-point between nearest-neighbor derp and bilinear blur, retaining the intended shape of the image with very minimal blur.

Here's the full shot where you can't see the pixels as close.

I've been staring at this stuff all day but it looks sharp to me!
😅
October 29, 2025 at 9:56 PM
As an example, on a very zoomed out(small in the game window) Speck, here's the without and with shader comparison.

You might think it just looks like bilinear, so the third image is bilinear interpolation🙂

Image order: Nearest Neighbor > Shader > Blinear
October 29, 2025 at 9:56 PM
Had a great time at @sxswsydney.com this week!

Huuuuge thanks to all the organizers and thanks for everyone who came and played Speck. ❤️❤️❤️

We got lots of great insight and feedback.
Was awesome to see how people play and discover a few pain points which we can now address.
October 19, 2025 at 3:58 AM
Speck will be at #SXSWSydney tomorrow!

If you're attending and want to try out our short demo you'll be able to find me at the games showcase Friday and Saturday.

P.S. On Saturday you can get in for free ;)

#gamedev #indiedev #GameMaker
October 16, 2025 at 11:31 AM
Added some last minute collectable collection juice before the #SXSW demo later this week.

Sound on for extra points. 🔊👌

Feedback welcome ❤️

#indiedev #gamedev #GameMaker
October 13, 2025 at 10:15 AM
Here's a video showing off some of the movement mechanics in Speck.

Speck is a rolly bouncy momentum platformer with secrets, puzzles, a story; all that good stuff.

I've got lots of development videos from the start so I might make a thread showing how we got here.

#gamedev #indiedev #GameMaker
October 12, 2025 at 9:32 AM
I've made a commit to #GitHub at least once a week for a year! 😊

Close call last week while I was away 😬
March 13, 2025 at 3:41 AM
January 11, 2025 at 2:08 AM
Thanks for all the recent follows!
😏
November 23, 2024 at 9:37 AM
November 10, 2024 at 6:51 AM
Is this Instagram?
#photo #sydney
November 10, 2024 at 6:43 AM
Heh, spooky contribution graph.
October 30, 2024 at 10:33 PM
Setup a pretty sweet animation-curve management component for this #GameMaker project.

It takes in an animation curve and plays it from start to finish just like a sprite or sequence.

Can do everything from basic tweens like these turrets, to the bounce effect on the ball I showed before.
#gamedev
October 30, 2024 at 9:16 AM
October 24, 2024 at 3:00 AM