@subvisual | @QuillFi | @spearbitDAO
Every 2 hours of progress followed by a week waiting for that one AliExpress part I forgot I needed.
Patience is part of the build.
Every 2 hours of progress followed by a week waiting for that one AliExpress part I forgot I needed.
Patience is part of the build.
– Quality case I can open without breaking anything
– Extra GPIO for whatever I want
– Standard, documented hardware
– Somehow skipped UK->EU customs (a first for me)
Already a strong start.
– Quality case I can open without breaking anything
– Extra GPIO for whatever I want
– Standard, documented hardware
– Somehow skipped UK->EU customs (a first for me)
Already a strong start.
Feels solid, well-designed, and built for people who actually want to understand and extend what they own.
Feels solid, well-designed, and built for people who actually want to understand and extend what they own.
- No gas
- No cheatcodes
- Bad RPCs
- Can’t hide contracts
So we’re fixing that.
- No gas
- No cheatcodes
- Bad RPCs
- Can’t hide contracts
So we’re fixing that.
Rust compile times are evolving fast!
Rust compile times are evolving fast!
This one’s a deep dive into design thinking, complexity, and why we tend to overbuild systems: www.youtube.com/watch?v=nCxU...
This one’s a deep dive into design thinking, complexity, and why we tend to overbuild systems: www.youtube.com/watch?v=nCxU...
Web3 dev made simpler, with @ethui.bsky.social.
Web3 dev made simpler, with @ethui.bsky.social.
The keys?
- Mold linker
- Nightly parallel-frontend
- Cranelift
The keys?
- Mold linker
- Nightly parallel-frontend
- Cranelift
Made a quick Space Invaders clone:
🛸 space-invaders.naps62.com
Give it a spin — good way to descompress after shipping code
Made a quick Space Invaders clone:
🛸 space-invaders.naps62.com
Give it a spin — good way to descompress after shipping code
Unity/Godot/Unreal are the usual suspects—but writing games in pure ECS with Rust (via Bevy) just hits different.
It’s low-level, expressive, and kind of addictive.
Unity/Godot/Unreal are the usual suspects—but writing games in pure ECS with Rust (via Bevy) just hits different.
It’s low-level, expressive, and kind of addictive.
Forgot how nice the syntax feels — but wow, my brain is now fully conditioned to Rust's type feedback loop.
Strong types are addictive.
Forgot how nice the syntax feels — but wow, my brain is now fully conditioned to Rust's type feedback loop.
Strong types are addictive.
- More powerful local tooling
- Trustless Safe UIs
- Less reliance on public testnets
- Local-friendly subgraph alternatives
- A modern OSS contract-verifier
What would you add?
- More powerful local tooling
- Trustless Safe UIs
- Less reliance on public testnets
- Local-friendly subgraph alternatives
- A modern OSS contract-verifier
What would you add?
#ETHPrague #ethui
#ETHPrague #ethui