たまに日本語で喋れるふりをしてる /
(元)スマブラSP Nessメイン / エーテル Orcane
ゲームBGM・チップチューンDJ http://mixcloud.com/Nantsuu
they/them (he/him)
Atmosphere, challenge, worldbuilding, a little bit of developer-sanctioned player hating... this is video games. Hollow Knight was a masterpiece, and this game follows up on that in every way and more. Just like the prequel, it was a bit of a struggle (1/2)
Atmosphere, challenge, worldbuilding, a little bit of developer-sanctioned player hating... this is video games. Hollow Knight was a masterpiece, and this game follows up on that in every way and more. Just like the prequel, it was a bit of a struggle (1/2)
I don't know how they do it, but the balance of 90% zany humor and 10% real shit is perfectly tuned to my brain wavelength. I love how every battle is a Touhou boss fight. I love the dialogue, I love the characters and their designs, I love feeling things.
I don't know how they do it, but the balance of 90% zany humor and 10% real shit is perfectly tuned to my brain wavelength. I love how every battle is a Touhou boss fight. I love the dialogue, I love the characters and their designs, I love feeling things.
What if you took DK64 and made it Mario Odyssey instead? It is 2025 and the collectathon platformer is not dead. The pacing was a bit weird sometimes, but something about this game gave me the same feeling I had playing Banjo-Kazooie on the N64 as a kid. Ohhh, banana!
What if you took DK64 and made it Mario Odyssey instead? It is 2025 and the collectathon platformer is not dead. The pacing was a bit weird sometimes, but something about this game gave me the same feeling I had playing Banjo-Kazooie on the N64 as a kid. Ohhh, banana!
This game nails atmosphere from start to finish. Even though I wasn't clever enough to solve a lot of the puzzles myself, I felt like the game was just content to let the experience wash over me as I looked around in wonder and dove ever deeper in my Easter egg hunt.
This game nails atmosphere from start to finish. Even though I wasn't clever enough to solve a lot of the puzzles myself, I felt like the game was just content to let the experience wash over me as I looked around in wonder and dove ever deeper in my Easter egg hunt.
Really it all boils down to the fact that this is just a solid Metroidvania with a great map, really cool movement tech, and interesting puzzles and platform challenges. A rare home-cooked meal from a company all too eager to deliver complacent slop.
Really it all boils down to the fact that this is just a solid Metroidvania with a great map, really cool movement tech, and interesting puzzles and platform challenges. A rare home-cooked meal from a company all too eager to deliver complacent slop.
Working to lift something big before inevitably failing due to some goofy-ahh physics is always funny. Most importantly, the dedicated map button instantly elevates this game above anything like Lethal or Peak because I don't have to rely on my nonexistent sense of direction.
Working to lift something big before inevitably failing due to some goofy-ahh physics is always funny. Most importantly, the dedicated map button instantly elevates this game above anything like Lethal or Peak because I don't have to rely on my nonexistent sense of direction.
The levels are designed well, they're not just "hold forward and win." The moveset upgrades you get break up and add to the gameplay. It's just fun to play, that's all I can say. Unlike Frontiers, it doesn't wear out its welcome and stays fresh from start to finish.
The levels are designed well, they're not just "hold forward and win." The moveset upgrades you get break up and add to the gameplay. It's just fun to play, that's all I can say. Unlike Frontiers, it doesn't wear out its welcome and stays fresh from start to finish.
Rhythm Heaven is a series so good, I just need more of it. My obligatory rhythm game pick this year goes to this fun little minigame collection that isn't shy at all about showing its inspiration. The soundtrack is great and the art is wonderful. Go for a Perfect!
Rhythm Heaven is a series so good, I just need more of it. My obligatory rhythm game pick this year goes to this fun little minigame collection that isn't shy at all about showing its inspiration. The soundtrack is great and the art is wonderful. Go for a Perfect!
There's something about going into free roam mode and driving around looking for hidden coins and challenges that makes the hours fly. The soundtrack pulls from every Mario-adjacent game into a beautiful 200-track Casiopea jazz fusion/big band odyssey. OST of the year!
There's something about going into free roam mode and driving around looking for hidden coins and challenges that makes the hours fly. The soundtrack pulls from every Mario-adjacent game into a beautiful 200-track Casiopea jazz fusion/big band odyssey. OST of the year!
Every year I try to play at least one short and weird little Metroidlike nobody's ever heard of, and this year's selection was a nice little pixel love letter to the original game that started the genre. A cheap 4-6 hour game with pretty cool weapon customization options!
Every year I try to play at least one short and weird little Metroidlike nobody's ever heard of, and this year's selection was a nice little pixel love letter to the original game that started the genre. A cheap 4-6 hour game with pretty cool weapon customization options!