NanbuYasumi/NanbuWorks
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nanbu32.bsky.social
NanbuYasumi/NanbuWorks
@nanbu32.bsky.social
Illustrator/ Developing a Turn-Based Tactics RPG "Indomitable Blade"
Steam: https://x.gd/iOaFm
Hi again! I am still developing my Tactics RPG!
Indomitable Blade is renamed to The Land of Seidr with new realistic graphics!
#indiegame #IndieDevs #gamedev
September 21, 2025 at 11:45 AM
An image that sums up what I wanted to do in ”The land of seidr”
#gamedev #indiedev
July 4, 2025 at 5:07 PM
Hurriedly switched the webpage from "Indomitable Blade" to "The land of seidr" spec, but ugh—the images are getting cut off. And the white background is giving me all kinds of trouble too.
#gamedev #indiedev
July 3, 2025 at 5:07 PM
[Announcement]
My Tactics RPG (formerly Indomitable Blade) has been selected for Japan’s 'So-Fu' Game Division as "The land of seidr"!
I'll keep refining its system where stats attack and armies wear down over time.
#gamedev #indiedev
July 2, 2025 at 5:07 PM
The development blog . I have finally been accepted into iGi! A year behind reality, we start mentioning iGi's fourth phase.
#indieGameDev #gamedev #indiedev
March 12, 2025 at 11:44 PM
At TGS, we didn't have time to colour the characters, so the men's torsos were still line drawings.
#indieGameDev #gamedev #indiedev
February 18, 2025 at 5:29 PM
Mouse control of unit selection is difficult: it is designed so that two clicks are required to select a unit, but sometimes people don't understand this. Some people say that if they click once, they just press the button and it selects the unit, which is annoying.
#gamedev #indiedev
February 15, 2025 at 12:44 PM
The fourth iGi season has long since ended, but the development blog is about the time when you finally start applying for iGi.
#indieGameDev #gamedev #indiedev
February 13, 2025 at 11:53 PM
I like quarter-view.
It's a bit challenging to set the camera's initial angle of view to quarter-view because it affects the operability, but the depth of space when I make sparks and other things dance may be one of its strengths.
#gamedev #indiedev #indieGameDev
February 11, 2025 at 5:29 PM
The image part of the tutorial was changed to a video. I think it's easier to understand this way.
#indieGameDev #gamedev #indiedev
February 7, 2025 at 6:02 PM
I like the animation of a wind flowing. Hopefully this animation will fit in with a realistic look of the map in the future.
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February 4, 2025 at 5:29 PM
Quizzes that you can never answer correctly unless you know my game.
#indieGameDev #gamedev #indiedev
January 31, 2025 at 6:02 PM
I think the name Bjorn is really cool because it sounds Scandinavian and means bear, but sometimes it bothers me that the pronunciation in the original language is almost identical to the Japanese onomatopoeia of pulling.
#gamedev #indiedev #indieGameDev
January 28, 2025 at 5:29 PM
iGi management gave me a fur for cosplay sometime ago, so I'm trying it on and making drawing materials.
#indieGameDev #gamedev #indiedev
January 24, 2025 at 6:02 PM
Attacks on parameters of Indomitable Blade are like site attacks: if it's an attack on STR, it's attacking the dominant hand, if it's an attack on SPD, it's going for the legs... and so on.
#indieGameDev #gamedev #indiedev
January 21, 2025 at 5:29 PM
A blue square to indicate the position of units at the start of a battle. It was very hard to make just this one without any bugs..! hardest part of creating is such a small system.
#indieGameDev #gamedev #indiedev
January 14, 2025 at 5:29 PM
There is a trade-off between clarity and design.
The various icons have different colours, but I really want them all to be one colour... because it's beautiful. But that's not good for visibility.
#indieGameDev #gamedev #indiedev
January 10, 2025 at 6:02 PM
Soldiers who fall in battle remain on the map, so it is interesting to visualise where they are engaged in the later stages of the battle.
#indieGameDev #gamedev #indiedev
January 7, 2025 at 5:29 PM
The size of faces! I thought about it when I made a screen with five people in a row, but it's difficult to match the size of the characters' faces! If the size is blurred, I feel it looks quite uncomfortable.
#indieGameDev #gamedev #indiedev
January 3, 2025 at 6:02 PM
Freyja, that's why you can't explain the game system without feeling uncomfortable with the dialogue.
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December 31, 2024 at 5:29 PM
If someone came out looking like this, you'd normally think he's the boss, wouldn't you?
#indieGameDev #gamedev #indiedev
December 28, 2024 at 12:47 AM
I'm not sure if I should make all the hair colours more blonde.
I've made allies with different hair colours, but considering that I'm going to have multiple races in the scenario, it might be a good idea to at least unify the colours.
#indieGameDev #gamedev #indiedev
December 24, 2024 at 5:29 PM
There are many ways of naming the difficulty levels, but if I increase the number of levels from here to four or so, what should I name the hardest option?
#indieGameDev #gamedev #indiedev
December 20, 2024 at 6:02 PM
Vertical lines are placed between the stages to be attacked, but they do not match the aesthetics of the old map in a subtle way, so what is to be done about it?
#indieGameDev #gamedev #indiedev
December 17, 2024 at 5:29 PM
Who should I choose? I was often asked at events about the initial choice of character, and at first I explained the system in detail, but I didn't think it got through, so in the second half I said it was OK if you choose someone with a scary face.
#indieGameDev #gamedev #indiedev
December 13, 2024 at 6:02 PM