https://linktr.ee/Nameshift
finally got snapping implemented and fine tuned the controls with modifiers for controlling things like snapping
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
finally got snapping implemented and fine tuned the controls with modifiers for controlling things like snapping
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
pastebin.com/aDBjf7v8
#gamedev #gamedesign #godotengine #shaders
pastebin.com/aDBjf7v8
#gamedev #gamedesign #godotengine #shaders
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
charm spell & relationships added
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
charm spell & relationships added
#gamedev #gamedesign #godotengine #indiegame #horsegame2 #hg2
After much work refactoring my dialogue system, MEOW 2.0 is looking pretty great! I switched JSON to using a Resource class for containing the timeline data, which gives us a lot more functionality and cleaned up the code tremendously!
After much work refactoring my dialogue system, MEOW 2.0 is looking pretty great! I switched JSON to using a Resource class for containing the timeline data, which gives us a lot more functionality and cleaned up the code tremendously!
#gamedev #gamedesign #godot #godotengine #indiegame #HorseGame2 #hg2
#gamedev #gamedesign #godot #godotengine #indiegame #HorseGame2 #hg2
#gamedev #gamedesign #godot #godotengine #indiegame #HorseGame2 #hg2
#gamedev #gamedesign #godot #godotengine #indiegame #HorseGame2 #hg2