Naitor (COMMISSIONS OPEN!)
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naitor.bsky.social
Naitor (COMMISSIONS OPEN!)
@naitor.bsky.social
Digital artist, animator and game designer dude. Working on a sidescroller action game named Dragon Dancer
ko-fi: https://ko-fi.com/naitor5
And now our favorite sunflower´s ranged attack animation is finished! Need to work on the projectile next

#DragonDancer #indiedev #indiegame #animation
October 30, 2025 at 10:08 PM
Auflower ranged attack wip animation. Yes this is the Hawk Tuah attack. No I will not include the sound effect.

Although....

#DragonDancer #animation #wip #animator
October 28, 2025 at 12:47 AM
Sunflower ranged attack animation wip (I told you I wasn't dead!)
#DragonDancer #indiedev #indiegamedev
October 21, 2025 at 3:59 AM
Don't worry, it's impossible to not think about cool stuff for my game. Specially with the vista from my airbnb
October 7, 2025 at 9:26 AM
Get a job they said. It'll be good they said
(two weeks in and i cant even hold my phone)
August 30, 2025 at 10:37 PM
Needless to say, I'm keeping her in check
She was all bad-bad, nevertheless
Callin' it quits now, baby, I'm a wreck
Crash at my place, baby, you're a wreck
#DragonDancer #gamedev #indiedev #animation #sunflower
August 16, 2025 at 12:40 AM
Shh! Be careful, there's a Cloak sleeping. Don't wake it up!
#DragonDancer #gamedev #indiedev #animation
August 13, 2025 at 11:36 PM
More work on enemy animations! The Cloak sleeps around until woken up by nearby action. She flies around firing magical projectiles towards intruders.
#DragonDancer #indiegame #indiedev #animation
August 12, 2025 at 1:00 AM
August 9, 2025 at 3:28 AM
S H O T G U N
#MetalSlug #art #wip
August 5, 2025 at 7:14 PM
The slime attacks by slaming it's antenna thingy into the ground. They look silly and won't win any awards for their intellect, but they will whop you.
#DragonDancer #Indiedev #indiegame #animation
July 31, 2025 at 11:59 PM
Hard at work on this bounci boi
#DragonDancer #animation #gamedev #indiedev
July 30, 2025 at 5:22 AM
Welp, we ran into a crapton of problems with the character controller we're still fixing, buuuut aside from this insane knockback and the enemy being backwards, attacks and knockback are now working!
#DragonDancer #gamedev #unity
July 25, 2025 at 1:57 AM
Decided to make a dedicated up air animation instead of reusing the up tilt (couldve totally gotten away with it but i liked this pose way too much)
#DragonDancer #gamedev #unity #animation
July 15, 2025 at 12:43 AM
New art for Dragon Dancer! It's a redraw of the first Cerese drawing I ever made
#DragonDancer #art #indiedev
July 9, 2025 at 5:51 PM
Decided to work on a mock-up for environments and dialogue
#DragonDancer #indie #indiegame #indiedev #Celeste
July 8, 2025 at 4:15 AM
Spent all day yesterday fighting with the floor collisions and for some reason it only works with small platforms, not the actual ground. Unity moment
#gamedev #DragonDancer #Unity
July 2, 2025 at 2:50 PM
Alright, it was high time I got working on the tiles
#DragonDancer #indiedev
July 1, 2025 at 12:55 AM
He must stop the Subway Slammer
#Persona5X #art #P5X #Persona5
June 30, 2025 at 1:26 AM
Ground attacks are done! Now onto aerial attacks!
#DragonDancer #gamedev #indiedev #unity
June 29, 2025 at 10:26 PM
Been playing around with post processing and lights. It's still a work in progress, and again, the background and platforms are placeholders, but I'm really happy with how this is turning out
#DragonDancer #gamedev #indiedev #unity
June 23, 2025 at 11:31 PM
Post processing always makes a game look better
-Satoru Iwata
#DragonDancer #gamedev #unity
June 23, 2025 at 5:53 PM
Drawing practice sketch
#DragonDancer #art
June 22, 2025 at 11:37 PM
Happiness like this is something simply cannot give you
#MTGxFinalFantasy
June 22, 2025 at 5:16 PM
More movement animations implemented, a bit of the camera (wip) and a different background. Goes a long ways to make it look better
#DragonDancer #gamedev #unity
June 20, 2025 at 12:31 AM