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nagakagachi.bsky.social
なが
@nagakagachi.bsky.social
グラフィックスプログラミングを注視する土偶

Graphics programmer

https://twitter.com/nagakagachi
https://github.com/nagakagachi
https://nagakagachi.hatenablog.com/
no bake
no HW-Raytracing

November 26, 2025 at 1:04 PM
Toon Face Shadow Texture Tool for Unreal Engine.

White Box (BP, Material).

Generates smooth gradient maps from shadow-threshold textures using signed distance fields (SDF).
November 24, 2025 at 4:29 AM
CoarseVoxel update
November 23, 2025 at 4:18 PM
Improved stability.

👍🕷️👍

(・∀・)
November 22, 2025 at 12:53 PM
next
November 22, 2025 at 6:44 AM
dynamic... dynamic!
November 22, 2025 at 6:33 AM
UE5
ComputeShader Grass
realtime update Vertex, Index, Entity Buffer.

github.com/nagakagachi/...
November 8, 2025 at 3:11 PM
Atlas Updating
October 28, 2025 at 3:10 PM
simplex
October 16, 2025 at 3:01 PM
Avoiding light leaks...
Probe position correction......
October 14, 2025 at 2:34 PM
Dynamic Sky Visibility WIP
October 13, 2025 at 10:26 AM
Probe update
October 12, 2025 at 4:09 PM
How much resolution is required for SkyVisibility Octahedron Probe?
Is something like 6x6 sufficient?
September 30, 2025 at 2:17 PM
OctahedronMapping
September 28, 2025 at 10:06 AM
September 28, 2025 at 8:37 AM
atlas
September 27, 2025 at 5:47 PM
September 23, 2025 at 9:07 AM
directional (not SH)
September 21, 2025 at 8:49 AM
6-direction
🖖
September 21, 2025 at 8:18 AM
September 21, 2025 at 6:55 AM
WIP
Scalar Sky Visibility
September 20, 2025 at 4:56 PM
September 20, 2025 at 2:03 PM
September 18, 2025 at 1:52 PM
screen space probe?
September 17, 2025 at 2:57 PM
WIP Progressive Update
September 15, 2025 at 10:57 AM