n00begon
n00begon.com
n00begon
@n00begon.com
Hi I'm Tim. I love creating things, learning and teaching. I am fascinated by how things are connected and the cogs behind the scenes.

You can check out some of the games I have made at https://n00begon.com/
It looks a bit like it is a really windy day
December 5, 2024 at 8:33 AM
Depends on the genre but I would try even smaller scope for your second half. In game jams I aim for one interesting idea and one minute of gameplay. Especially in a jam setting people are jumping between lots of games to try them out. Sometimes ideas work and some flop once implemented.
November 23, 2024 at 8:44 PM
Following some whole game tutorials is great on in the beginning so you know what all the tools you have to work with but then I would see how far you get without the guidance.
November 23, 2024 at 8:28 PM
I would try lots of little projects. I have found things stuck more when I had a problem then looked up how to do it rather than following along for a whole tutorial. You could try a game jam itch.io/jams which will give you a theme and a time limit.
Game jams
itch.io
November 23, 2024 at 8:27 PM
If you are asking the question then maybe your heart already knows. Personally I have found Godot delightful and much more aligned with how I think
November 22, 2024 at 6:10 AM