Zinan Mei
mzn528.bsky.social
Zinan Mei
@mzn528.bsky.social
Aspiring game developer and artist, solo dev making an indie game.
Also do data science @twitch, pinions are my own of course.
easy to enter flow state in this #indiegame when there's literally one action - attack #gamedev #gaming
September 23, 2025 at 3:07 AM
#indiegame #gamedev post - I want to make the benefit or doing high risk actions more clear, so I changed the combo bar from just showing direct number to giving a #pixelart "filling bar" animation to make it more satisfying
September 21, 2025 at 5:47 PM
20 seconds of a solo #gamedev 's tactical action #pixelart #indiegame where attack is the main action #screenshotsaturday
September 20, 2025 at 6:54 PM
#gamedev #IndieDev post - one feedback that I got was it's hard to tell "attacking" vs "escaping" enemy, so I changed the running animations, is it obvious that some enemies have different intents here? #gaming #pixelart
September 17, 2025 at 3:47 AM
solo #gamedev making a tactical action #pixelart #indiegame where attack is the main action, added a super quick tutorial for playtesters #screenshotsaturday #gaming
September 13, 2025 at 5:22 PM
hearing my frenz playtesting saying my parry felt insanely satisfying as a solo #gamedev really made my day 😭#pixelart #indiegame

I mean they also said timing it was dogwater but i take one win at a time #gaming
September 13, 2025 at 4:43 AM
solo #gamedev developing a #pixelart tactical action game where attack is the main action (hear my glorious SFX 👌) #screenshotsaturday #gaming
September 6, 2025 at 5:00 PM
Locking in for #IndieDev #gamedev until I can no longer resist silksong😭I get this question a lot but, just based on the game play, can you guess what type of game this is? (huge sword aside) #pixelart #gaming
September 6, 2025 at 2:43 AM
#gamedev #IndieDev post - how i created my juicy "orb" effect - first goes to a random direction, stays for 0.5s and then accelerates towards player with a particle trail. The sound is also the same with slightly pitch diff to sound more organic. thoughts? #gaming #pixelart
September 4, 2025 at 3:20 AM
adding some juice for my solodev #indiegame, testing a #gamedev drop system to illustrate the rewards from actions. the sound is peaceful #gaming
September 3, 2025 at 1:39 AM
new parry sounds for my solodev #indiegame, really put that clang in there #gamedev #pixelart #gaming. Squashing all the bugs now for a very early playtest #screenshotsaturday
August 30, 2025 at 10:27 PM
#indiegame solodev love to hear what you think about my big sword swinging, charging and parrying sounds. Are they punchy enough? #gamedev #pixelart #gaming
August 23, 2025 at 6:35 PM
Testing range enemy sound in my medieval tactical action pixelart #indiegame with a sweet arrow parry #gaming
August 20, 2025 at 5:43 AM
Testing heavy armor & shielding sound for the #pixelart big bois in my medieval tactical action #indiegame #gamedev #gaming
August 19, 2025 at 5:25 AM
Finally done adding a sound system for my #indiegame, now I can have spatial audio 😭 my medieval general fantasy is coming together #gamedev #pixelart #gaming
August 17, 2025 at 7:15 PM
#indiegame solodev's favorite day of the week #screenshotsaturday! Just started to add sound
August 16, 2025 at 11:24 PM
solodev learning sound fx for my #pixelart #indiegame, so far parry is my favorite #gaming
August 11, 2025 at 12:28 AM
added more placeholder sounds, #indiegame is coming together #gamedev #pixelart #gaming
August 10, 2025 at 4:39 PM
First sound for my #indiegame! solodev journey - time to build the sound system with placeholders, first just make it work😅then make it better. #gaming
August 10, 2025 at 4:30 AM
#gaming solodev's favorite day of the week #screenshotsaturday, would love to hear first impressions for my #indiegame !
August 9, 2025 at 5:46 PM
how to counter fast bois with a greatsword in my #indiegame #gaming
August 8, 2025 at 1:02 AM
am i following the trend correctly #indiegame #gaming
August 7, 2025 at 1:16 AM
Here's my updated attacks (and glorious parry) for my #indiegame, I added UI elements (like outline for special target, and indicator for attacking enemy). UI is hard for pixel art games. Is it intuitive? #gaming

Also lmk your first impression, wrong answer works too😅
August 6, 2025 at 1:01 AM
Adding UI elements, is it obvious that killing the blue outlined enemy yielded some sort of benefit? #PixelArt #indiedev #indiegame #gaming #gamedev #steam
August 5, 2025 at 1:35 AM
August 2, 2025 at 8:15 PM