MyroP
@myrodev.bsky.social
33 yo dude creating and exploring worlds on VRChat.
I am mostly posting about WIP stuff, Unity and world recommendations.
I am mostly posting about WIP stuff, Unity and world recommendations.
Reposted by MyroP
Have you ever wanted to be a ball and just roll around without a care in the world?
vrchat.com/home/world/w...
(This world is just a private prototype, but feel free to visit via direct link. Also: Audio on for the video!)
vrchat.com/home/world/w...
(This world is just a private prototype, but feel free to visit via direct link. Also: Audio on for the video!)
November 3, 2025 at 1:53 PM
Have you ever wanted to be a ball and just roll around without a care in the world?
vrchat.com/home/world/w...
(This world is just a private prototype, but feel free to visit via direct link. Also: Audio on for the video!)
vrchat.com/home/world/w...
(This world is just a private prototype, but feel free to visit via direct link. Also: Audio on for the video!)
(1/2) Using Ikeiwa's LV Volumetric fog shader and RedSim's "Point Light Volume" component, I was able to simulate a fan casting shadows in some fog.
#VRChat
#VRChat
October 27, 2025 at 10:22 PM
(1/2) Using Ikeiwa's LV Volumetric fog shader and RedSim's "Point Light Volume" component, I was able to simulate a fan casting shadows in some fog.
#VRChat
#VRChat
Reposted by MyroP
Prototyped a world based wardrobe for changing the clothes on my #VRChat avatar with the world dynamics SDK that's currently in open beta.
The cool shit potential is insanely huge with this!
The cool shit potential is insanely huge with this!
October 25, 2025 at 5:49 AM
Prototyped a world based wardrobe for changing the clothes on my #VRChat avatar with the world dynamics SDK that's currently in open beta.
The cool shit potential is insanely huge with this!
The cool shit potential is insanely huge with this!
World PhysBones just got released in open beta (SDK 3.9.1) !
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
October 24, 2025 at 8:58 PM
World PhysBones just got released in open beta (SDK 3.9.1) !
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
To test that new component, I made a door that works without any Udon code, and it was relatively easy to setup. Functionalities are very similar to avatar PhysBones, bones can be pushed and grabbed #VRChat
(1/5) A little thread about render queue and depth buffer:
Wanna take pictures of your VRChat avatar with a nice depth of field, but transparent parts of your avatar aren't in the same focus plane?
Set the render queue of transparent materials to below 2500, like 2499, and enable ZWrite.
#VRChat
Wanna take pictures of your VRChat avatar with a nice depth of field, but transparent parts of your avatar aren't in the same focus plane?
Set the render queue of transparent materials to below 2500, like 2499, and enable ZWrite.
#VRChat
October 18, 2025 at 3:34 PM
(1/5) A little thread about render queue and depth buffer:
Wanna take pictures of your VRChat avatar with a nice depth of field, but transparent parts of your avatar aren't in the same focus plane?
Set the render queue of transparent materials to below 2500, like 2499, and enable ZWrite.
#VRChat
Wanna take pictures of your VRChat avatar with a nice depth of field, but transparent parts of your avatar aren't in the same focus plane?
Set the render queue of transparent materials to below 2500, like 2499, and enable ZWrite.
#VRChat
I just published a new version of the glass shader, it now supports :
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
October 14, 2025 at 8:40 PM
I just published a new version of the glass shader, it now supports :
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
- LTCGI
- Scrolling normals
- Chromatic aberration
I also fixed some minor issues.
#VRChat
github.com/MyroG/MyroP-...
I released on my GitHub a new shader : Frosted Glass.
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
October 12, 2025 at 1:47 PM
I released on my GitHub a new shader : Frosted Glass.
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
The shader uses the scene's environment reflection (reflection probe) to fake transparency : The shader is actually fully opaque and doesn't use any grab pass.
You can download it here :
github.com/MyroG/MyroP-...
#VRChat
On VRChat, I sometimes stay on Orange since I’ve got friend groups that don’t mix well, like EN speaking friends joining a GER speaking instance etc.
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
October 5, 2025 at 3:49 PM
On VRChat, I sometimes stay on Orange since I’ve got friend groups that don’t mix well, like EN speaking friends joining a GER speaking instance etc.
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
I think it would be nice if we could set status per friend category (In the above case, "Green for Germans, Orange for others")
The last Bakery update added the component "Bakery Light Filter", which allows you to easily bake light shining through stained glass, you just need to add that component on your stained glass mesh. No need to use custom cookie textures on your light sources anymore!
#VRChat
#VRChat
September 29, 2025 at 5:31 PM
The last Bakery update added the component "Bakery Light Filter", which allows you to easily bake light shining through stained glass, you just need to add that component on your stained glass mesh. No need to use custom cookie textures on your light sources anymore!
#VRChat
#VRChat
There are many amazing shaders out there, but I would also recommend trying out the shaders made by Orels (@orels1.bsky.social)
Here, I am using Orels puddles shader shaders.orels.sh/docs/orl-sta...
I'm also a big fan of how everything is beautifully documented.
#VRChat
Here, I am using Orels puddles shader shaders.orels.sh/docs/orl-sta...
I'm also a big fan of how everything is beautifully documented.
#VRChat
August 28, 2025 at 8:30 PM
There are many amazing shaders out there, but I would also recommend trying out the shaders made by Orels (@orels1.bsky.social)
Here, I am using Orels puddles shader shaders.orels.sh/docs/orl-sta...
I'm also a big fan of how everything is beautifully documented.
#VRChat
Here, I am using Orels puddles shader shaders.orels.sh/docs/orl-sta...
I'm also a big fan of how everything is beautifully documented.
#VRChat
I think I have a new favorite water shader : Silent's clear water shader gitlab.com/s-ilent/clea...
#VRChat
#VRChat
August 26, 2025 at 12:00 PM
I think I have a new favorite water shader : Silent's clear water shader gitlab.com/s-ilent/clea...
#VRChat
#VRChat
I tried to make toilets no one will ever want to use
August 16, 2025 at 1:44 AM
I tried to make toilets no one will ever want to use
A few months ago, I shared a music visualizer shader on my GitHub (see quote).
I recently added that visualizer to my avatar.
I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results.
#VRChat
I recently added that visualizer to my avatar.
I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results.
#VRChat
August 13, 2025 at 4:51 PM
A few months ago, I shared a music visualizer shader on my GitHub (see quote).
I recently added that visualizer to my avatar.
I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results.
#VRChat
I recently added that visualizer to my avatar.
I wasn't so sure where to place it, but I decided to put it on my shoes. I'm pretty happy with the results.
#VRChat
I used bicubic sampling on my avatar to reduce texture resolution and lower texture memory usage.
1. 4k texture
2. 256px texture
3. 256px texture with bicubic sample
4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness)
#VRChat
1. 4k texture
2. 256px texture
3. 256px texture with bicubic sample
4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness)
#VRChat
August 9, 2025 at 11:43 AM
I used bicubic sampling on my avatar to reduce texture resolution and lower texture memory usage.
1. 4k texture
2. 256px texture
3. 256px texture with bicubic sample
4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness)
#VRChat
1. 4k texture
2. 256px texture
3. 256px texture with bicubic sample
4. 256px texture with bicubic sample, sharpened using floor(sampledColor + lineThickness)
#VRChat
If you're tired of that annoying network ID error that can occur at pretty much any time and prevent worlds from being uploaded or tested inside Unity, I highly recommend this tool!
It will save you time, and less headaches...
#VRChat
It will save you time, and less headaches...
#VRChat
July 14, 2025 at 5:04 PM
If you're tired of that annoying network ID error that can occur at pretty much any time and prevent worlds from being uploaded or tested inside Unity, I highly recommend this tool!
It will save you time, and less headaches...
#VRChat
It will save you time, and less headaches...
#VRChat
I experimented around with an opaque waterslide shader that uses a blurred panosphere to fake transparency and light shining through it (translucency or subsurface scattering).
The second image shows what the slide would look like with a regular unblurred panosphere. #VRChat
The second image shows what the slide would look like with a regular unblurred panosphere. #VRChat
July 14, 2025 at 1:27 PM
I experimented around with an opaque waterslide shader that uses a blurred panosphere to fake transparency and light shining through it (translucency or subsurface scattering).
The second image shows what the slide would look like with a regular unblurred panosphere. #VRChat
The second image shows what the slide would look like with a regular unblurred panosphere. #VRChat
Balloon day ^^
Also, happy independence day to those in the US!
Also, happy independence day to those in the US!
July 4, 2025 at 10:51 AM
Balloon day ^^
Also, happy independence day to those in the US!
Also, happy independence day to those in the US!
I just learned something really cool : How to evenly space objects in Unity youtube.com/watch?v=3D3q...
This is gonna be really useful to me
This is gonna be really useful to me
Evenly Spacing Objects in Unity #unity #gamedev #madewithunity
YouTube video by Daniel Ilett
youtube.com
June 30, 2025 at 7:02 PM
I just learned something really cool : How to evenly space objects in Unity youtube.com/watch?v=3D3q...
This is gonna be really useful to me
This is gonna be really useful to me
Red_sim's light volume
+ Ikeiwa's baked volumetric shader
+ Bakery spotlights, with "physical falloff" turned on (a checkbox on the bakery light component), and a custom cookie texture for a more uneven lighting effect.
#VRChat
+ Ikeiwa's baked volumetric shader
+ Bakery spotlights, with "physical falloff" turned on (a checkbox on the bakery light component), and a custom cookie texture for a more uneven lighting effect.
#VRChat
June 27, 2025 at 11:55 AM
Red_sim's light volume
+ Ikeiwa's baked volumetric shader
+ Bakery spotlights, with "physical falloff" turned on (a checkbox on the bakery light component), and a custom cookie texture for a more uneven lighting effect.
#VRChat
+ Ikeiwa's baked volumetric shader
+ Bakery spotlights, with "physical falloff" turned on (a checkbox on the bakery light component), and a custom cookie texture for a more uneven lighting effect.
#VRChat
I made something silly again, I was curious to see how it would look like if I added a music visualizer shader effect on my "Spiri'vali balloon" avatar.
You can try the avatar here vrchat.com/home/avatar/...
#VRChat
You can try the avatar here vrchat.com/home/avatar/...
#VRChat
June 20, 2025 at 1:09 AM
I made something silly again, I was curious to see how it would look like if I added a music visualizer shader effect on my "Spiri'vali balloon" avatar.
You can try the avatar here vrchat.com/home/avatar/...
#VRChat
You can try the avatar here vrchat.com/home/avatar/...
#VRChat