Mylo
banner
mylosoft.bsky.social
Mylo
@mylosoft.bsky.social
Engineer + Game Dev
Got to participate in @globalgamejam.bsky.social 2026 this year!

The theme was ‘mask’

My entry is MASKING TAPE where you have to explore an invisible landscape armed only with an (upgradeable) tape dispenser

(itch page in replies)
February 4, 2026 at 3:29 PM
SloopDX.exe
January 9, 2026 at 2:33 AM
Come loop on the seas with your lasso in SLOOP!
August 17, 2025 at 11:45 PM
Edited together a teaser / trailer for my Steam page launch tonight!
August 17, 2025 at 6:26 AM
Im terribly happy with how our jam game Sloop came out in just 3 days
August 7, 2025 at 5:46 PM
I made a game for @gamemakerstoolkit.com ‘s Jam this year. The theme was ‘Loop’
August 5, 2025 at 1:04 PM
What tricks do you think I should add? Basic movement is starting to feel pretty good
🛹💨💨
#GameDev #Godot #Development
January 27, 2025 at 6:09 PM
Trying to view life from some new angles
🧐
#GodotEngine #GameDev
January 26, 2025 at 8:02 PM
Skateboard go brrrr
🛹💨💨
January 23, 2025 at 3:59 PM
Kinda unbelievable run by the end. High cards all the way
November 22, 2024 at 9:43 PM
November 22, 2024 at 9:42 PM
Very good ✋🙂‍↕️
November 22, 2024 at 6:56 PM
Hi guys! Reintroducing myself. I’m Walker. I’m a free-time game dev working on a few different projects whenever I can find the time. 🎮👽
October 21, 2024 at 5:00 PM
I’m typically pretty negatively tilted against most of the bigger budget story based “AAA” games that hit the market but I got nudged to play Control and I’ve really been enjoying it more than I would have expected. The vibe does a ton for me. Like the X-Files / Stephen King game of my dreams
October 10, 2024 at 4:56 PM
Neat
October 9, 2024 at 7:51 PM
kills me that there's no video over here

anyway, here's a glance at the animation key frames
December 26, 2023 at 4:37 PM
working on getting a roll animation working today

inspo / analysis:
December 26, 2023 at 4:32 PM
(layout based on the source itself)
December 26, 2023 at 1:14 AM
Really making the most of Christmas time-off to tear apart
@kenney.bsky.social 's 3D platformer to fully get my brain around Godot's node system.

The current short (long?) term project is creating something like a Tunic clone.
December 26, 2023 at 1:14 AM
more...
December 26, 2023 at 1:06 AM
Research, research, research

Trying to work out the geometric details of why Tunic looks so good to my eye.
December 26, 2023 at 1:06 AM
doodling proportions
August 22, 2023 at 11:58 AM