He/Him | mid-30s | Perpetual Bard 🎻
You will not be disappointed, @bscotch.net always delivers
store.steampowered.com/app/1401730/...
#games #videogames #crashlands2
You will not be disappointed, @bscotch.net always delivers
store.steampowered.com/app/1401730/...
#games #videogames #crashlands2
#BoardGame manufacturing happens in China
For most of the world there is no domestic alternative
They do not make components/mtls that are needed for your game, they import them from China and middleman you (💲💲💲)
A 🧵
#TTRPG #GameDev
#BoardGame manufacturing happens in China
For most of the world there is no domestic alternative
They do not make components/mtls that are needed for your game, they import them from China and middleman you (💲💲💲)
A 🧵
#TTRPG #GameDev
#dog #corgi #corgilover #puppy
#dog #corgi #corgilover #puppy
Tyler the Creator’s #Chromakopia shipping container is in the scene 🤣
Wonder if it’s an Easter egg or just stored in the same shooting lot 🧐
Dope album btw
Tyler the Creator’s #Chromakopia shipping container is in the scene 🤣
Wonder if it’s an Easter egg or just stored in the same shooting lot 🧐
Dope album btw
So my cards are actually 3D (image 1) so the flip is an actual flip on the Z-axis (image 2), and the pop you see is lifting the card vertically toward the camera (image 3)
You could recreate this in 2D though. The pop/lift would be scaling up the card, and flip sprites via zindex
So my cards are actually 3D (image 1) so the flip is an actual flip on the Z-axis (image 2), and the pop you see is lifting the card vertically toward the camera (image 3)
You could recreate this in 2D though. The pop/lift would be scaling up the card, and flip sprites via zindex
=======
extends Node
func pause_for_tween(tween: Tween) -> void:
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
get_tree().paused = true
func end_pause() -> void:
get_tree().paused = false
=======
This will pause the game, but let the tween still run...
=======
extends Node
func pause_for_tween(tween: Tween) -> void:
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
get_tree().paused = true
func end_pause() -> void:
get_tree().paused = false
=======
This will pause the game, but let the tween still run...
1. Right click in filesystem -> Create New -> Script
--Inherits: Node
--Name it "globals.gd" or similar
2. Configure it to autoload as a singleton
Project -> Project Settings -> See Image
1. Right click in filesystem -> Create New -> Script
--Inherits: Node
--Name it "globals.gd" or similar
2. Configure it to autoload as a singleton
Project -> Project Settings -> See Image
Lots of very quick tweens when moving cards around, needed to let the tween finish before any other input allowed
Came up with a very simple solution, wanted to share 💙
Code / mini tutorial in replies...
#gamedev #godottips #godotengine #solodev
Lots of very quick tweens when moving cards around, needed to let the tween finish before any other input allowed
Came up with a very simple solution, wanted to share 💙
Code / mini tutorial in replies...
#gamedev #godottips #godotengine #solodev
godotengine.org/asset-librar...
Omg it will make your life SO MUCH easier
It gives script UI proper tabbed navigation, better outliner with func and var refs, and useful search
💙
#GodotEngine #SoloDev #GameDev #IndieDev
godotengine.org/asset-librar...
Omg it will make your life SO MUCH easier
It gives script UI proper tabbed navigation, better outliner with func and var refs, and useful search
💙
#GodotEngine #SoloDev #GameDev #IndieDev
It’s not that there aren’t other good learning sources out there, but the value for your money and quality you get with gamedev.tv is hard to match
They are always on sale too. Check their site and Udemy and get the cheaper one
#IndieGameDev #SoloDev #IndieDev
It’s not that there aren’t other good learning sources out there, but the value for your money and quality you get with gamedev.tv is hard to match
They are always on sale too. Check their site and Udemy and get the cheaper one
#IndieGameDev #SoloDev #IndieDev
With the rise of folding phones we are seeing more 4:3 (or close to square) displays, so it is important to keep your content fully presented in certain types of games
#Godot #GodotEngine #IndieGameDev #GameDev
With the rise of folding phones we are seeing more 4:3 (or close to square) displays, so it is important to keep your content fully presented in certain types of games
#Godot #GodotEngine #IndieGameDev #GameDev
Making a 3D game with an always on-screen section (think Hearthstone's game board) isn't possible using built-in settings
Here is a script that handles the FOV trig for you 💙
gist.github.com/RedPlanetGam...
#GameDev #IndieDev #SoloDev #GodotEngine
Making a 3D game with an always on-screen section (think Hearthstone's game board) isn't possible using built-in settings
Here is a script that handles the FOV trig for you 💙
gist.github.com/RedPlanetGam...
#GameDev #IndieDev #SoloDev #GodotEngine
This pretty much never happens. We usually get more sleet and ice but today we have a solid couple of inches of powder
Needless to say the little ones are having the best day of their lives 😊
Anyone else live in the south and catch some of this weather?
Show me a developer that doesn’t copy paste anything from stackoverflow and I will show you a liar
#GameDev #SoloDev #IndieDev #Programming
Show me a developer that doesn’t copy paste anything from stackoverflow and I will show you a liar
#GameDev #SoloDev #IndieDev #Programming
Did you know that there are more ways to export properties in GDScript than just the base `@export var`?
See image for several examples!
👀 more here 👇
docs.godotengine.org/en/stable/tu...
♡s & ⟳s much appreciated 😅💙
#Godot #GameDev #IndieDev #SoloDev #Tutorial
Did you know that there are more ways to export properties in GDScript than just the base `@export var`?
See image for several examples!
👀 more here 👇
docs.godotengine.org/en/stable/tu...
♡s & ⟳s much appreciated 😅💙
#Godot #GameDev #IndieDev #SoloDev #Tutorial
Now has quick-switcher that swaps between Single and Four Pane views
I think there is a lot more that can be done, the UI stuff is undocumented
👀Get it here!👇
github.com/RedPlanetGam...
#Voxel #VoxelArt #GameDev #IndieDev #SoloDev
Now has quick-switcher that swaps between Single and Four Pane views
I think there is a lot more that can be done, the UI stuff is undocumented
👀Get it here!👇
github.com/RedPlanetGam...
#Voxel #VoxelArt #GameDev #IndieDev #SoloDev
My preferred way of working in 3D modelers, was shocked to see this isn't a default option.
🧊
#voxel #voxelart #gamedev
My preferred way of working in 3D modelers, was shocked to see this isn't a default option.
🧊
#voxel #voxelart #gamedev
If you need a material to properly tile instead of stretch you need World Triplanar mapping for the UVs
This will make the material remain static regardless of the scale
See images for super simple example
💙💙
#GodotEngine #GameDev #IndieDev #SoloDev
If you need a material to properly tile instead of stretch you need World Triplanar mapping for the UVs
This will make the material remain static regardless of the scale
See images for super simple example
💙💙
#GodotEngine #GameDev #IndieDev #SoloDev