Myles
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myles.redplanetgames.co
Myles
@myles.redplanetgames.co
Making video games, board games, and the @PowerWellGame.bsky.social universe with my siblings.

He/Him | mid-30s | Perpetual Bard 🎻
Let’s freakin go!! Crashlands 2 just crashed on Steam 💙💙

You will not be disappointed, @bscotch.net always delivers

store.steampowered.com/app/1401730/...

#games #videogames #crashlands2
April 10, 2025 at 3:22 PM
March 22, 2025 at 7:28 PM
Let's learn about tariffs (and how they affect #boardgames 😒)

#BoardGame manufacturing happens in China

For most of the world there is no domestic alternative

They do not make components/mtls that are needed for your game, they import them from China and middleman you (💲💲💲)

A 🧵

#TTRPG #GameDev
March 11, 2025 at 6:26 PM
Ah yes, for hair... 🤣

#Godot #GodotEngine #GodotTips #GameDev
March 4, 2025 at 9:40 PM
Just saw this in my old album. This was the first week we had our old man. Hard to believe he turns 10 this year 🥲

#dog #corgi #corgilover #puppy
February 26, 2025 at 4:00 AM
Saw this on Reddit I think.

Too real. Line must go up, CEO must get their multi-million bonus.

#GameDev
February 19, 2025 at 3:55 PM
Watching Dexter Original Sin and the latest episode has a flashback at the shipyard

Tyler the Creator’s #Chromakopia shipping container is in the scene 🤣

Wonder if it’s an Easter egg or just stored in the same shooting lot 🧐

Dope album btw
February 16, 2025 at 4:13 AM
Most definitely!

So my cards are actually 3D (image 1) so the flip is an actual flip on the Z-axis (image 2), and the pop you see is lifting the card vertically toward the camera (image 3)

You could recreate this in 2D though. The pop/lift would be scaling up the card, and flip sprites via zindex
February 13, 2025 at 9:21 PM
This is all we need in "globals.gd":

=======
extends Node

func pause_for_tween(tween: Tween) -> void:
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
get_tree().paused = true

func end_pause() -> void:
get_tree().paused = false
=======

This will pause the game, but let the tween still run...
February 12, 2025 at 9:34 PM
Create a global singleton/autoload if you don't have one

1. Right click in filesystem -> Create New -> Script
--Inherits: Node
--Name it "globals.gd" or similar

2. Configure it to autoload as a singleton
Project -> Project Settings -> See Image
February 12, 2025 at 9:34 PM
Still learning #Godot 🤖 engine, making a card game

Lots of very quick tweens when moving cards around, needed to let the tween finish before any other input allowed

Came up with a very simple solution, wanted to share 💙

Code / mini tutorial in replies...

#gamedev #godottips #godotengine #solodev
February 12, 2025 at 9:34 PM
💙💙💙
February 10, 2025 at 2:14 AM
"Do you think God stays in heaven because he, too, lives in fear of what he's created here on earth?"
-Steve Buscemi, Spy Kids 2

#food #pizza #cooking #foodporn (?🤣)
February 9, 2025 at 1:22 AM
If you write #GDScript in the #Godot Editor install the Script-IDE plugin

godotengine.org/asset-librar...

Omg it will make your life SO MUCH easier

It gives script UI proper tabbed navigation, better outliner with func and var refs, and useful search

💙

#GodotEngine #SoloDev #GameDev #IndieDev
February 2, 2025 at 11:17 PM
😂
February 1, 2025 at 6:46 PM
Yeah I’m going to say I agree

It’s not that there aren’t other good learning sources out there, but the value for your money and quality you get with gamedev.tv is hard to match

They are always on sale too. Check their site and Udemy and get the cheaper one

#IndieGameDev #SoloDev #IndieDev
January 30, 2025 at 2:18 AM
Probably easier to visualize this problem with some footage

With the rise of folding phones we are seeing more 4:3 (or close to square) displays, so it is important to keep your content fully presented in certain types of games

#Godot #GodotEngine #IndieGameDev #GameDev
January 28, 2025 at 9:49 PM
Ran into an interesting #Godot issue today

Making a 3D game with an always on-screen section (think Hearthstone's game board) isn't possible using built-in settings

Here is a script that handles the FOV trig for you 💙

gist.github.com/RedPlanetGam...

#GameDev #IndieDev #SoloDev #GodotEngine
January 28, 2025 at 7:52 PM
It’s a #SnowDay in #Houston ☃️🫨

This pretty much never happens. We usually get more sleet and ice but today we have a solid couple of inches of powder

Needless to say the little ones are having the best day of their lives 😊

Anyone else live in the south and catch some of this weather?
January 21, 2025 at 5:27 PM
And yet there is no shame in this whatsoever, make your game however necessary 💪

Show me a developer that doesn’t copy paste anything from stackoverflow and I will show you a liar

#GameDev #SoloDev #IndieDev #Programming
January 19, 2025 at 5:23 PM
Quick #GodotEngine tutorial 🤖

Did you know that there are more ways to export properties in GDScript than just the base `@export var`?

See image for several examples!

👀 more here 👇
docs.godotengine.org/en/stable/tu...

♡s & ⟳s much appreciated 😅💙

#Godot #GameDev #IndieDev #SoloDev #Tutorial
January 17, 2025 at 5:41 PM
Worked on #MagicaVoxel some more and made this more user-friendly

Now has quick-switcher that swaps between Single and Four Pane views

I think there is a lot more that can be done, the UI stuff is undocumented

👀Get it here!👇
github.com/RedPlanetGam...

#Voxel #VoxelArt #GameDev #IndieDev #SoloDev
January 13, 2025 at 10:07 PM
Did some configuration "hacking" on #MagicaVoxel and got a 4-pane viewport working 😵

My preferred way of working in 3D modelers, was shocked to see this isn't a default option.

🧊

#voxel #voxelart #gamedev
January 13, 2025 at 4:22 PM
Let's do this for #UnrealEngine also

Materials in #Unreal have nodes called WorldAligned_____ that handle triplanar mapping for textures, normals, etc

Very simple example in images below

🎮👍

#GameDev #UE5 #SoloDev #IndieDev
January 9, 2025 at 7:39 PM
Tiny #Godot tutorial 🤖

If you need a material to properly tile instead of stretch you need World Triplanar mapping for the UVs

This will make the material remain static regardless of the scale

See images for super simple example

💙💙

#GodotEngine #GameDev #IndieDev #SoloDev
January 7, 2025 at 5:05 PM