A thing that might interest you: split fiction does some splitscreen camera magic where it can merge back together.
A thing that might interest you: split fiction does some splitscreen camera magic where it can merge back together.
Somehow, the cloudy textures turns into magic materials ✨️
Somehow, the cloudy textures turns into magic materials ✨️
- added tags kind of like gameplay tags from unreal
- an object to help group up stat changes by source
- player can't input a move while using an ability
- projectiles runs in parallel processing using tweens.. (i think)
code is getting messy :(
- added tags kind of like gameplay tags from unreal
- an object to help group up stat changes by source
- player can't input a move while using an ability
- projectiles runs in parallel processing using tweens.. (i think)
code is getting messy :(
2) make scene for platform
3) set collision to 1 way and layer to platform
4) in player script, remove the platform layer from the collision mask
5) with a short timer, add the platform layer back to the collision mask
2) make scene for platform
3) set collision to 1 way and layer to platform
4) in player script, remove the platform layer from the collision mask
5) with a short timer, add the platform layer back to the collision mask
I guess being able to use pointers and references in c++ is handy though.
I guess being able to use pointers and references in c++ is handy though.