mousegirl mischief
murischief.bsky.social
mousegirl mischief
@murischief.bsky.social
she/her
20-something hobbyist game dev using Godot for fun and (no) profit

murischief.itch.io
Haha not me falling off the wagon for 10 days to get absorbed in... just my Steam backlog, really.

Slowly but surely getting back to it.

#gamedev #indiedev
May 27, 2025 at 2:25 AM
Breaking out of my rut to start a new game! It's been a while since I booted up Aseprite, but I think I like how this crawling animation came about!

#gamedev #pixelart
May 17, 2025 at 4:43 AM
Last Shiv post for a while, I swear, maybe.

Got to 100 plays in-browser today, so I made a little short! Huge thanks to everyone who's played!

(And if you haven't... murischief.itch.io/shiv)

#gamedev #indiedev #solodev
December 18, 2024 at 3:24 AM
Day 7 of my stealth #indiegame Shiv.

Still working on level 4, but today was mostly spent on integrating playtester (read: beloved friends I roped in) feedback. Biggest thing was the detection meter, which I think has a really fun look!

#gamedev #indiedev #solodev #devlog #pixelart #shaders
December 13, 2024 at 5:33 AM
Day 6 of my #retro stealth #indiegame Shiv.

Finished level 3/6 today, and introduced a new (and last) type of enemy. Watch your step, or you might have company soon.

#gamedev #indiedev #solodev #devlog #pixelart #shaders
December 12, 2024 at 2:44 AM
Day 5 of my stealthy jam game Shiv.

Did some proper balancing for level 1, made level 2 (implementing the lockpicking mechanic from yesterday), and made a new enemy for level 3 (more on that tomorrow). For now, enjoy the new fancy main menu!

#gamedev #gamejam #pixelart #indiedev
December 11, 2024 at 12:21 AM
Okay, maybe one more Shiv update.

Today I've added lockpicking into the mix! These doors *can* be opened, but only by making a ton of noise, which might get you in a bit of trouble. That's essentially the last mechanic I needed to add, so it's all level design from here!

#gamedev #indiegamedev
December 10, 2024 at 3:49 AM
Day 4 of my stealthy jam game Shiv.

Nothing flashy today, mostly grappling with Godot web exports for itch (bad). As far as actual features, there's now a proper tutorial level, as well as a journal feature to give instruction and hints. Bonus touch of polish: torches now dim when enemies are near!
December 10, 2024 at 12:00 AM
Day 3 (just barely!) of working on my stealthy jam game Shiv.

Today was a split between the fun cosmetic stuff (namely palette swapping and the new death animation!), and the practical (prototyping the first level). 6 days left, but I think it's looking promising!

#gamejam #indiegames
December 9, 2024 at 6:03 AM
Day 2 of working on my stealthy jam game Shiv.

Here I'm showing off my invisible guard enemy. Kinda tough to stab a back you can't see! Also made some good progress with navigation, setting up the gridmap, the new UI, and a whole bespoke intro cutscene (not pictured)

#gamedev #indiegamedev
December 8, 2024 at 2:43 AM
Working on my stealth game Shiv for Simplicity Jam (a touch late, whoops!).

Day 1: Got the dithering shader working for general aesthetic. Planning to have palette swapping available in the final game, but I think this is enough to work with to get the functional bits done. #gamedev #pixelart (?)
December 6, 2024 at 11:43 PM