Then on WEDNESDAY will be a NEW weekly sky battle 'series'
Streamdeck PKW follows it where I will be beating all PKW levels (all 21 medals) on A Streamdeck
and then the launch of Marvel Rivals S1!
Then on WEDNESDAY will be a NEW weekly sky battle 'series'
Streamdeck PKW follows it where I will be beating all PKW levels (all 21 medals) on A Streamdeck
and then the launch of Marvel Rivals S1!
Alright. Let's take this SERIOUSLY this year.
I wanna push myself to create GOOD content this year, and that means setting goals and schedules for streams so people know when to find me!
I WILL BE REACHING FOR 1000 FOLLOWERS BY THE END OF THE YEAR. AND I NEED ALL YOUR HELP (+)
Alright. Let's take this SERIOUSLY this year.
I wanna push myself to create GOOD content this year, and that means setting goals and schedules for streams so people know when to find me!
I WILL BE REACHING FOR 1000 FOLLOWERS BY THE END OF THE YEAR. AND I NEED ALL YOUR HELP (+)
(Custom model by an irl friend who doesn't have bluesky)
(Custom model by an irl friend who doesn't have bluesky)
If I was the one that made it >:)
(Stay tuned maybe potentially)
If I was the one that made it >:)
(Stay tuned maybe potentially)
If an event minigame releases and it has multiple main selling points (so example is Biome Battle Sky Spleef. regular spleef base + vertical + powerups), do you think games like this are too complicated, or are people too lazy to understand them better?
If an event minigame releases and it has multiple main selling points (so example is Biome Battle Sky Spleef. regular spleef base + vertical + powerups), do you think games like this are too complicated, or are people too lazy to understand them better?