msgz95.bsky.social
@msgz95.bsky.social
Reposted
March 9, 2025 at 1:13 AM
Reposted
coming onto development i was under the impression axis was going to be an "undyne-esque" threat, so i did a lot of tinkering with the visual of a "scary axis"

i animated his body and the steam on two different frame rates to give him an uncanny look (inspired by spiderverse at the time)
January 4, 2025 at 11:20 PM