MsEpsilon
ms-epsilon.bsky.social
MsEpsilon
@ms-epsilon.bsky.social
Game dev and 3D artist. I write my own game engine when I'm feeling like it from time to time. Also some pet projects that are some games.

she/her 🏳️‍⚧️
uhh ok?
February 11, 2025 at 8:33 PM
😭IKR!
February 9, 2025 at 10:34 AM
Benefits companies I guess.
February 7, 2025 at 10:06 PM
real as fuck
February 6, 2025 at 5:45 PM
Don't listen to him. I already have the brainworms.
February 6, 2025 at 4:20 PM
Windows: Just use MSVC (Visual Studio)
Linux : gcc or clang in terminal.

CMake for x-platform projects.

Easy as that. Well, atleast that's what works for me.
January 21, 2025 at 8:29 PM
Though, I never tried using Vulkan (that is just as hard or harder than DX12), that number is taken from some code snippet from GitHub.
January 21, 2025 at 8:23 PM
DX11's APIs are much simpler, think of DirectX12 as Microsoft Vulkan.

In DX11, you don't have to worry about syncronisation fences, resource barriers, root descriptor tables...

It took me 300 LoC to make a triangle in DX11. Vulkan is about 1.2K and I tried once with DX12 (I wasn't able)
January 21, 2025 at 8:22 PM
DX11 is good enough
January 21, 2025 at 8:15 PM