mrphilgood.bsky.social
@mrphilgood.bsky.social
Players bid in auctions, build track, and upgrade their trains speed and capacity, all in a fast-paced, dynamic simulation. There’s direct competition, but no military units or combat.

Would “RTS” still be an appropriate tag/genre for a game like this?
November 7, 2025 at 9:41 PM
We’re working on a real-time multiplayer strategy game where players compete economically instead of fighting. The goal is to create the most profitable train network.
November 7, 2025 at 9:41 PM
To make sure you can always find a match, we’re hosting play sessions (announced on discord) where the devs will also jump in. If you like testing early builds, experimenting with new mechanics, and giving feedback that shapes the game, we’d love to have you join us.
October 31, 2025 at 5:05 PM
We’re working on a game (currently in alpha) and would love to get your feedback. It's a multiplayer strategy game (directly playable in the browser) where players compete to create the most profitable train network, balancing speed, capacity, and maintenance in a dynamic simulation.
October 31, 2025 at 5:04 PM
Good catch. We have to confess that the mother train is from England and the father train is from the US. But on a serious note, thank you for the feedback. I will forward it to our 3D artist.
October 28, 2025 at 1:01 PM