Mr.Nekuromu
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mrnekuromu.bsky.social
Mr.Nekuromu
@mrnekuromu.bsky.social
Indie Game Dev here, I tend to post random internet trash and occasional Game Development scraps or related material. So Enjoy! (☞ ͡° ͜ʖ ͡°)☞
I'll be posting two #waybackwednesday 's next week! I finally got the media folder ready so it will be easier posting them from now on!
September 19, 2025 at 6:40 PM
It was created in blender, and assembled in Unity if I remember correctly. I was following an old Youtube tutorial for making an 'RPG'. However I just never got the hang of Unity. The failures I sustained lead me looking elsewhere for a different engine to make games in!
September 10, 2025 at 11:18 PM
That also works. I've got a few things that i'm doing that with myself, haha.
September 9, 2025 at 4:15 PM
Similarly, I will be facing the same issue. I have thought about this and plan to add some 3D models to some rooms as decor. That way, it's not as obvious. 😅
September 9, 2025 at 12:19 PM
The biggest challenge will be getting the 'room data' correct. A lot of moving parts to implement over time and I must make sure that nothing steps on the others toes. So far this has gone alright, but clearly I must begin work on a RoomDataV2 Resource before the 'ManorTable' can be fully worked in!
September 8, 2025 at 11:00 PM
Haha- thanks very much! I would have to say the most proud of thing so far has been nailing the pre-rendered look/implementation. I wasn't quite sure about it at first simply because on first impression it felt like the scene was still 3D. However I realize now it's quite spot on!
September 8, 2025 at 10:57 PM
Haha, I could very well do that, maybe. I already have two secret cameos within the game we see this far. (Plus, some easter eggs).

We'll see! 😆
September 5, 2025 at 5:13 AM
💊💊💊
September 5, 2025 at 5:08 AM
👀
September 5, 2025 at 3:03 AM
It's always make the game exist, then make it pretty! Although I tend to forget that and work on weird little things a bit too much.
September 5, 2025 at 12:16 AM
Haha, I didn't even realize. I am not used to the character limit, so so much of what I had to say was cut out! It's pretty funny.
September 4, 2025 at 7:30 PM
This guy was one of my first models I had ever created from start to finish- animating and all. I remember being so proud of the animation at the time! ... even though it's a little stiff and robotic to my future self now haha! I was actually still using Unity at the time, and struggled greatly!
September 3, 2025 at 9:32 PM