Mr Miyagi of Cities Skylines
mrmiyagics.bsky.social
Mr Miyagi of Cities Skylines
@mrmiyagics.bsky.social
I make creations for the games Cities Skylines 1 and 2
My two maps for the Eastern Europe Pack are out! Gdansk, Poland: the challenge you will face is puzzling together a city across the many canals shaped by the medieval fortifications that once guarded the Hanseatic city mods.paradoxplaza.com/mods/100821/...
@citiesskylines.paradoxinteractive.com
January 27, 2025 at 9:48 PM
January 27, 2025 at 9:45 PM
Come settle Babushkagrad, an utopia where all grandmas live in peace on the vast fertile river plains of Eastern Europe. Is it Ukraine? Is it Russia? Is it Belarus? Babushka doesn't care, it's as peaceful as 1975 here.☮️ @citiesskylines.paradoxinteractive.com mods.paradoxplaza.com/mods/100817/...
January 27, 2025 at 9:43 PM
A sneak peek at an upcoming map from me 🇮🇪☘️
January 16, 2025 at 9:56 PM
Rovaniemi, Finland - projecting images onto the snow to delineate bike and pedestrian lanes. My only question: how do you ride a bike in snow like that? I tried once and it didn't end well.
January 16, 2025 at 9:54 PM
The best!
January 11, 2025 at 2:23 PM
😜
January 11, 2025 at 2:03 AM
Who's getting excited for the new region coming soon?
The next region pack for Cities Skylines II comes out on the 27th of January! @colossalorder.fi @citiesskylines.paradoxinteractive.com
www.paradoxinteractive.com/games/cities...
January 8, 2025 at 8:35 PM
I would add vertical paths to separate the rows now and then. That way the imaginary workers don't have to walk allll the way to the end. 🥵😉
November 26, 2024 at 3:00 PM
Hey there, don't be hard on yourself. You just completed a MAJOR project (which I hope is doing well!) which involved a lot of work and stressful deadlines. Take time for yourself, kick back, have a laugh, play something else, prune a bonsai, and come back refreshed.
November 20, 2024 at 10:55 PM
November 20, 2024 at 6:01 PM
A new real-world map project for Cities Skylines 2. Can you guess where we are? This city's many winding channels and canals are proving challenging in the map editor. Add on top of that the pre-made sea walls, which require hand work and deleting 3 or 4 times until you get it level!
November 18, 2024 at 3:36 PM