Tom Langwaldt
mrminimalcodes.bsky.social
Tom Langwaldt
@mrminimalcodes.bsky.social
Godot obsessed, open-source Gamedev
https://x.com/tom_codes
I am the same. The A2A Comanche's engine startup physics are just mesmerizing for a gamedev
October 27, 2025 at 5:59 PM
That really is clever, nice use of that feature
June 12, 2025 at 12:27 PM
I enjoyed Godot's blog explaining the issues and how they were solved with gifs. Double precision is so important for flight simulations. The hoops something like FlightGear jumps through in order to avoid it are insane, I'd much rather not have to think about it.
May 19, 2025 at 8:48 AM
I love promoting my favourite projects/creators on gamejams with plushies. My #godotengine plushie proved a great conversation starter
April 28, 2025 at 11:08 AM
I use the "Debug Draw 3D (4.2.2+)" asset from the asset library. I agree that it should be included per default.
April 28, 2025 at 6:56 AM
The fact that my favourite gamedev (you) is working with Godot makes me so happy! I switched from Unity back in the day

What are you working on?
April 22, 2025 at 9:24 AM