Bepe
mrbepe.bsky.social
Bepe
@mrbepe.bsky.social
Wow, that is some advanced stuff. Would you go into detail what the colors represent. Is every location with same color ok to use values stored in the reservoir?
November 15, 2025 at 12:25 PM
Wow. Looks coool
November 13, 2025 at 3:52 PM
Are you willing to share what your dream game would be?
November 10, 2025 at 5:27 PM
Oh, thanks for the detailed explaination. I hope to grasp more about it one day. Do you handle each triangle as ists own lightsource? The packing is also very interesting to keep ray payload data small. I assume.
October 31, 2025 at 7:39 PM
Wow, so cool you found the bugs. I am beginner when it comes to raytracing. I wonder for what the bitfields are used?
October 31, 2025 at 1:40 PM
Incredible!
October 31, 2025 at 1:36 PM
LGR Channel is sooo good!
October 7, 2025 at 7:04 PM
gorgeous
October 3, 2025 at 7:36 PM
For me Hayao Miyazaki puts these words in pictures on screen when he shows, small everyday actions in moments of silience in his films. Maybe something that fills them with life so much.
September 26, 2025 at 8:51 PM
🤣
September 19, 2025 at 6:06 PM
Wow this is super interesting article.
September 18, 2025 at 5:59 PM
I can imagine. Looks stunning. Are you willing to share how your algorithm roughly works?
September 7, 2025 at 12:56 PM
2/2 On moving objects like characters the issue is very visible even if they are deformed only by one or 2 math ops. On hair or cloth it is a nightmare. Most of the time with huge sets we resort to have the action shot by shot play out near the coordinate center. Offsetting everything.
September 4, 2025 at 5:57 AM
1/2 : ~100k, that is the magic number. With floating point precision with this distances, it indeed will be an issue. In Animation movie production we face the same problem. Geometry Caches exported from Characters will be unstable. In static geometry the issue is not visible...
September 4, 2025 at 5:53 AM
Indeed ! How fascinating. The clamped previews actually have a nice composition too.
September 1, 2025 at 5:26 PM
It really does. Imagine all the Adventures towards the Mountain!
August 31, 2025 at 10:56 AM
These are terrific!. It is to me like magic how you can do the values so well, it feels so natural
August 17, 2025 at 6:16 PM
Thats awesome
August 2, 2025 at 9:23 AM
Wow, love your UI style and this game really shows heart and passion. Really nice anim and art style. It has somehow its own charm.
July 26, 2025 at 6:19 PM
Woah, you are at it again. So much waiting. Is the tech related to this dqlin.xyz/pubs/2020-i3... ?
Real-Time Stochastic Lightcuts - Daqi's Blog
Lin Daqi's Personal Website
dqlin.xyz
July 26, 2025 at 10:16 AM
One can litterally feel the air and smell the grass. I am wondering: The noise adds in the clouds adds so much to the image. Does it emerge from the lens/camera or is it done in post?
July 22, 2025 at 7:16 AM
"Furthermore, the sample implements an on-demand streaming system from RAM to VRAM for the geometry." Wow, loving this !
July 11, 2025 at 11:14 AM
Wow, i was hoping for this article. Your website looks so full of interesting things as well 🤩
July 9, 2025 at 6:22 PM
Wow. Thank you sir for the link. This is so mindboggeling.
June 23, 2025 at 7:01 AM
Ohh, this article is golden. Thanks!
May 28, 2025 at 11:24 AM