MOV
movgames.bsky.social
MOV
@movgames.bsky.social
Sample hunter, modder, gaming preservationist, barely competent music creator & member of the Spyro Soundfont Collection dev team.

YouTube: http://bit.ly/3DYnMnW
I plan to upload some revised documentation for this series once the archive .org servers are back online.

Happy new year everyone!
December 31, 2025 at 11:36 PM
Aw man, praying episode 6's FLA survives at least for the chance to hear a non crusty version of that neat 8 bit Legendary Theme cover at the party (though idk if that would even make it intact into a remastered ver).
December 30, 2025 at 12:42 PM
Naturally there's huge spoilers in there for some of the content in the mod, so avoid this playlist for now if you intended to check it out but hadn't done so yet (even of some of the content shown is in a very early state in the clips)
November 27, 2025 at 4:58 PM
Since I'm a fan of game dev history, prototypes etc I thought releasing a bunch of my own dev material would be a neat thing to do, especially as these clips feature early iterations of many of my additions, a couple bugs etc. A couple versions of my V0.55 trailer mockups are included too!
November 27, 2025 at 4:58 PM
Special thanks to fellow Spyro Soundfont team member Wonkatoad for this snazzy final version of the trailer (based off of a mockup version I made), as well as Mr.FO1 for providing a handful of additional edits and doing a ton of bug fixing throughout development!
November 6, 2025 at 11:19 PM
Built on top of the Definitive Edition mod, currently a little over half of the game's levels & minigames are in a 90-100% finished state (though I may go back and expand them even more for V1.00), and a large chunk of the remaining levels have also been updated to a much smaller extent for now.
November 6, 2025 at 11:19 PM
It's going to take a long while to upload on my end too, archive is being slow as shit today.
October 23, 2025 at 11:28 PM
It was a huge dream of mine to be able to provide a new PS2 Ratchet build, but now I got that snatched away from me from stretching myself too thin and being insistent on having every proto I release be 100% researched and with supplementary gameplay videos (I have no capture card).
October 23, 2025 at 11:28 PM
That's all for now, my next release should hopefully be my very late and constantly delayed Spyro ETD Hardmode mod's first public build...
August 16, 2025 at 2:52 AM
One difference that amused me is that this prototype is missing (among some other files) the unused placeholder texture test01.tga, despite the final PS2 build containing it. It was already removed yet it snuck back into the final game somehow lol
August 16, 2025 at 2:52 AM
This includes unskippable FMV vids, a few unfinished LUA script files (causing some minor bugs), various visual differences involving the front end, WEAPTWK.XOM containing an extra removed value named "ScouserWalk" & weapon stat differences, & leftovers from the PC ver (mostly references to online).
August 16, 2025 at 2:52 AM
This build is unfortunately very close to final at this point of development (in fact the last major revision for the PS2 port seems to have happened just two days before this disc was compiled), though it does still have a couple dozen differences I managed to document.
August 16, 2025 at 2:52 AM
I am proud to present another prototype from my collection, a late review build of the PAL exclusive PS2 port of Worms 4: Mayhem! Dated 14th May 2005 this build is just under a month before the PS2 final build date, & I believe is the first pre final non demo build to surface for this game thus far!
August 16, 2025 at 2:52 AM
SEGA hasn't even officially released the full soundtracks to those three titles to date (and Chaotix has been subjected to the cursed SEGA composer tag when it appeared on recent comp albums), despite most other SEGA properties having huge boxset after boxset of everything available at this point.
August 2, 2025 at 1:00 PM
As the TimeSplitters Snowmen say:
June 30, 2025 at 2:26 PM