Portfolio: https://harrisonbolin.com
Was looking at an unplayable game earlier, looks like a cool project! Appreciate the no AI disclaimer literally in your trailer lol
Was looking at an unplayable game earlier, looks like a cool project! Appreciate the no AI disclaimer literally in your trailer lol
If I have to remove it from there, I'll probably edit a wider version for the bottom of my regular description.
Tempted to put it in my text short description
If I have to remove it from there, I'll probably edit a wider version for the bottom of my regular description.
Tempted to put it in my text short description
Its been discouraging in some dev forums the way that folks are giving in or just accepting generative ai bullshit. It wasn't needed for decades, we dont need it now
Its been discouraging in some dev forums the way that folks are giving in or just accepting generative ai bullshit. It wasn't needed for decades, we dont need it now
Looking forward to playing!!
Looking forward to playing!!
Wishing you luck for the job hunt!
Wishing you luck for the job hunt!
I'm probably an outlier but Blops3 was was my favorite with the double jump and movement tech. Felt the closest to Titanfall 2 that I was dying for with the snappiness of COD
I'm probably an outlier but Blops3 was was my favorite with the double jump and movement tech. Felt the closest to Titanfall 2 that I was dying for with the snappiness of COD
For a convo starter, Whats something in game design you think players misunderstand? Or whats something you wish designers would do less?
For a convo starter, Whats something in game design you think players misunderstand? Or whats something you wish designers would do less?