Sarah
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mosscoveredbeing.com
Sarah
@mosscoveredbeing.com
Detroit area game dev & artist!

🌱 my studio: mosscoveredbeing.com / my game demo: arsmeteorica.com
🌱 Support my game: patreon.com/mosscoveredbeing
🌱 Formerly twitter.com/urlknight
🌱 https://urlknight.tumblr.com/
a little art/animation experiment i did awhile back for AM, when i was thinking about mounted units on an armored dinosaur
November 11, 2025 at 7:49 PM
Dev blog #15 is up for Patreons! In this one, I chat about the new Terrain Peek UI, Terrain Effects, and Volcanic Plains.
November 5, 2025 at 3:36 PM
A compilation of over a year's worth of dev blog thumbnails from my patreon! A lil thing that I thought would be fun to see all together
October 6, 2025 at 4:51 PM
Dev blog #14 is up for Patreons! In this one, I chat about more behind the scenes things like Blueprint refactors, how some systems work, and some more enhancements. There's also a short video showing a quick full turn with the new UI.
October 5, 2025 at 9:39 PM
Some sticker test runs from today :)
September 27, 2025 at 7:17 PM
Stickers. Spiky stickers
September 27, 2025 at 3:08 PM
😘🐕🌹❣️
September 16, 2025 at 5:04 PM
they're in my game too (this is a older screenshot)
September 16, 2025 at 3:16 PM
the concept art, painted by me in 2018! i created the model and animation later
September 15, 2025 at 8:08 PM
thorn beast
September 15, 2025 at 8:06 PM
These two
September 12, 2025 at 7:30 PM
Dev blog #13 is up for Patreons! In this one, I show a little dialogue snippet for a map, and talk about creating the Action Prediction submenu UI/UX. Unfortunately, this is a short one, but I hope yall enjoy it nonetheless!
September 3, 2025 at 9:39 PM
To save time on animating for my game demo, I combined my human rig with my dinosaur rig. Obviously corrections still need to be made per animation (like this animation right here isn't corrected, this is just the human run cycle thrown right on) but it's incredibly effective
August 30, 2025 at 7:45 PM
Dev blog #12 is up for Patreons! In this one, I chat about major UI overhauls for the game, including a new Action Selector menu for the Grid gameplay mode and a title screen specifically for demos.
July 31, 2025 at 11:34 PM
Hey, I'm Sarah. I'm an artist, 3d animator, UI/UX designer, and developer located in the American Midwest. I'm the creator of Ars Meteorica, a fantasy strategy game (demo) set in a world with anime-inspired humans and sentient theropod dinosaurs. Tech art and programming languages are my jam 🌟
July 9, 2025 at 5:05 PM
Dev blog #11 is up for Patreons! In this one, I chat a bit about my overhaul of Pathfinding using Dijkstra's algorithm, which also works for multi-tile units and lets characters traverse correctly over terrain with cliffs and other features.
July 7, 2025 at 10:39 AM
she's in 3d too
June 20, 2025 at 4:09 AM
book
June 20, 2025 at 4:06 AM
Dev Blog #10 is up for Patreon subscribers! In this edition, I share a new outfit for Meteor, new art, the new Galli theropan type, updates for the Meteor Maker, some Treasured Keepsake and Birthplace Memory lore, and cool bones.
May 31, 2025 at 5:41 PM
i have many birds. an extensive fake bird collection
May 26, 2025 at 10:14 PM
birds..................
May 25, 2025 at 9:12 PM
Meteor #ArsMeteorica
A mysterious stranger discovered by the young theropan princess Yonec and her human brother, River, in the aftermath of a meteor impact. Struck directly by a Red Meteor, Meteor bears a Star Curse and has no memory of her old life, save for the fragmented lais in her pocket.
May 21, 2025 at 3:22 PM
in my game, enemies drop items when defeated and your characters will pick them up! collect reptiles and cicadas and shiny rocks and cool bones
May 20, 2025 at 4:55 PM
a lil crop of some art i'll post soon (Meteor Ars Meteorica)
May 19, 2025 at 10:50 PM
Dev Blog #9 is up for Patreon subscribers! In it I show human Meteor's new face, talk a little bit about dialogue tree based cinematics, share some drawings, and show off dromi Meteor.
May 3, 2025 at 3:58 AM