Joshua England
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mospheric.bsky.social
Joshua England
@mospheric.bsky.social
Lead Environment Artist at Cold Iron Studios | ADHD | He/Him

https://www.joshuaengland.com/
Glad you were able to figure it out! Issues like that drive me crazy :P
November 13, 2025 at 1:43 PM
A quick test check would be to see if the hair mesh looks fine in the mesh viewer instead of editor viewport.
November 12, 2025 at 10:00 PM
This is reading as a lighting issue to me? Especially because where the hair is getting the specularity is visualizing the faceting on the hair asset. If you grab the light in Unreal and tweak the shadow bias/shadow slope bias it may help.
November 12, 2025 at 9:57 PM
Underwater (2020) is a short but fun ride.
November 6, 2025 at 12:59 PM
Love this so much.
November 5, 2025 at 2:44 AM
Loving the atmosphere you have built up in these screenshots. Will be following for sure!
November 4, 2025 at 6:50 PM
It's beautiful! I'm currently sitting on one that needs to be finished.
October 31, 2025 at 2:43 AM
Are you using Decal Machine in Blender to place the decals on the meshes?
October 25, 2025 at 10:24 PM
Love doing this kind of work! Great organization present too. As an extra tip, get rid of the hard references to textures in that master material to make everything more performant!
October 25, 2025 at 10:22 PM
Isn't it on the Roku channel?
October 25, 2025 at 9:05 PM
Reminds me of the effects of the "gates" in Senua's Saga: Hellblade II.
October 25, 2025 at 9:02 PM
It's such a great workflow that allows quick iteration.
October 25, 2025 at 8:28 PM
It never dawned on me...
October 25, 2025 at 12:11 AM