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I have run a few games where good-aligned or neutral PCs were followers of evil deities.
These Deities had to be kind to certain people for it to work. Their church had to do some good in the world, and some tenets were always just vague enough to sound reasonable in PC's interpretation.
I have run a few games where good-aligned or neutral PCs were followers of evil deities.
These Deities had to be kind to certain people for it to work. Their church had to do some good in the world, and some tenets were always just vague enough to sound reasonable in PC's interpretation.
If we are talking about the "Eatbabies, God of Murder" type of Deities - I tend to lean towards having their faith leaders lure in followers with easy solutions to complex problems while omitting consequences.
If we are talking about the "Eatbabies, God of Murder" type of Deities - I tend to lean towards having their faith leaders lure in followers with easy solutions to complex problems while omitting consequences.
"So never stop smiling, or someone will do it for you"
"So never stop smiling, or someone will do it for you"
I had to prepare information about what monsters can be eaten, think of regional dishes that would impress nobles, how to create snacks for the road... And answer a lot of cannibalism questions.
I had to prepare information about what monsters can be eaten, think of regional dishes that would impress nobles, how to create snacks for the road... And answer a lot of cannibalism questions.
If players start requesting specific meals or somebody has cooking as one of their masteries, I make sure to have more information prepared.
If players start requesting specific meals or somebody has cooking as one of their masteries, I make sure to have more information prepared.