I made an AI. It’s very rudimentary. This is the guy who will be chasing you in my horror game. I’m still working a few things out like having him wander around and making it so that he can see your flashlight. But other than that! Progress made! #godot #horror
It really means a lot to me that 50 people are interested in my journey as a #gamedev. So I'd like to show you something.
I decided to make my own terrain using Blender since Godot doesn't have a native way to create 3D terrain. The Terrain is still WIP.
It really means a lot to me that 50 people are interested in my journey as a #gamedev. So I'd like to show you something.
I decided to make my own terrain using Blender since Godot doesn't have a native way to create 3D terrain. The Terrain is still WIP.
I'm currently using a third party solution to generate terrain since the Godot engine does not have a Terrain heightmap generator natively built in. I also have plans to make more tree models for more variety.
#godot #gamedev #horrorgame
I'm currently using a third party solution to generate terrain since the Godot engine does not have a Terrain heightmap generator natively built in. I also have plans to make more tree models for more variety.
#godot #gamedev #horrorgame
During initial development of my horror game, Noctivagant, I needed a model that I can test jump scare triggers with, so I used a model of The Noise from Pizza Tower I pulled from The Models Resource. Such a goofy goober. #gamedev
During initial development of my horror game, Noctivagant, I needed a model that I can test jump scare triggers with, so I used a model of The Noise from Pizza Tower I pulled from The Models Resource. Such a goofy goober. #gamedev