Moon Maiden Mission
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moonmaidenmission.bsky.social
Moon Maiden Mission
@moonmaidenmission.bsky.social
Moon Maiden Mission is a digital story being created in Blender by Nicolaas Stulting. Everything was made in Blender from ideas drawn in sketchbooks and sensible conversations with Zarra Valdarr. It is set in a fictional alternate universe.
Unlike many characters in Moon Maiden Mission, Johnny does not actually have a texture painting. Most of the other characters do have texture paintings, which are a bit more time consuming to make, but much like with this technique once the texture painting is done it works at all angles on objects.
January 11, 2026 at 10:33 PM
In case anyone wants to know how to easily produce a visual effect like this in Blender, it is actually very simple really. Using a color ramp and a noise texture it is pretty easy and fun to experiment and create patterns that you like, which will appear exactly the same at all angles on objects.
January 11, 2026 at 10:29 PM
Cool idea. Good for you!
January 11, 2026 at 1:42 AM
That is definitely worth knowing. Thank you for telling me! I had not noticed that yet and knowing how platforms do their specific resizing is at least half the battle.
December 16, 2025 at 7:45 PM
The specific resolution for the image is 3840 by 1600 pixels, which should create a wide screen look when "letterboxed" in an image that is 3840 by 2160 pixels. This is apparently becoming the standard 4k resolution these days, so it is worth adapting accordingly, to reflect the times.
December 16, 2025 at 5:53 PM
Very cool. You really are making great space sequences. It is fun, and inspiring, to watch all of your creative explorations!
November 29, 2025 at 5:25 PM
It is really designed to be entertaining. For this reason, the creator does not post anything topical on this Bluesky page but instead posts all of his opinions about our world elsewhere, like on the Bluesky page with his name on it. This simplifies things at such times, when things must be said.
October 9, 2025 at 9:44 PM
Vehicles like this are made from simple shapes in Blender. This particular design was based on an idea from my sketchbooks that was often repeated over the years, spheres as wheels controlled by electromagnets, which I suspect is entirely possible. This would provide for different types of mobility.
October 9, 2025 at 7:59 PM
The hair for many characters is made from curves, which creates a fairly consistent cartoony look that matches this style, and in some ways actually informs the style of the whole project. This process is time consuming, but again, that does seem worth the effort, since once it is made it is done.
October 9, 2025 at 7:33 PM
These two characters, one green and one blue, are not currently named yet in the story, so it is best to not name them here either yet. It is pretty easy in Blender to create simple clothes like they wear and then add colorful patterns to the clothes like this with nodes.
October 9, 2025 at 7:30 PM
Texture painting like this is time consuming, but well worth the effort. It allows for ideas like the patterns on these characters to come to life easily on 3D models, which in the long run is way less time consuming than drawing them over and over would be, which is a reality worth considering.
October 9, 2025 at 7:12 PM
All of the ideas in Moon Maiden Mission come from sketches in sketchbooks done by Nicolaas Stulting and sensible conversations with Zarra Valdarr. These characters, Lucia, Camilla, and Viola, did allow for some amusing texture painting to create their appearance properly and match the sketches.
October 9, 2025 at 7:09 PM
Moon Maiden Mission was intentionally created to be quite open ended and flexible, so I get to make up whatever I feel like. It is a pleasant freedom to be able to create within a large alternate universe with entirely fictional characters. That creative freedom is the thing I love the most.
October 9, 2025 at 6:06 PM
I disagree entirely with this new position taken by some AI companies, that they are supposedly allowed to just violate copyright as much as they wish to train their AI models. This is truly wrong, and I personally find it truly offensive. I certainly choose to "opt out" of this grotesque situation.
September 30, 2025 at 9:12 AM
Seeing that some AI companies are saying that creators would need to "opt out" to avoid having their works used for AI training does cause me to feel a need to be clear on this subject. Nicolaas Stulting does not grant any permissions to any AI tools to train from any of his creative works, ever.
September 30, 2025 at 8:59 AM