Mathew Morse
moonglade148.bsky.social
Mathew Morse
@moonglade148.bsky.social
Hey all, I'm a #uxengineer by day and a #multipotentialite by night.
📍San Jose, CA
I enjoy a lot of different things. Right now #gamedev using the #godotengine, #leatherworking, and #lindyhop
Horrifying, but awesome
April 1, 2025 at 5:26 AM
I parked on a busy street during the day. All devices were well hidden. I guess they have a device that can find Bluetooth devices, I had no idea that existed
March 24, 2025 at 2:28 PM
You got this
March 24, 2025 at 2:16 PM
Sounds like you had a great GDC. Looking forward to seeing what you make
March 24, 2025 at 5:50 AM
Just saw this at day of the devs. Looked pretty cool, but it was too busy to get hands on with it.
March 17, 2025 at 3:55 PM
I feel like the animations would go a long way of selling interactions like this. Arms flailing, fire, smoke cloud ( if you want something "loud". Or have the character turn to the side and shake a pot/pan.

Maybe have the character shift to the side in 3/4ths ish view so you can see the stove?
March 17, 2025 at 3:53 PM
Something between the two?
2 is a little too dark, and lights have a little too much boom. 1. Seems a little too washed out?
February 28, 2025 at 11:39 PM
Just need to add drugs
February 28, 2025 at 3:13 AM
This is very cute
November 29, 2024 at 8:57 PM
I'm also stuck on this as well!
November 23, 2024 at 5:33 PM
Why are you running!?!
November 23, 2024 at 4:19 PM
I hadn't thought about using a collision box to detect notes. I'm using the beat time(the time the beat should arrive) against the current time on input. I'm trying to let the music drive everything.
November 23, 2024 at 4:18 PM
Exactly, sometimes banging your head against it is the only way through
November 23, 2024 at 4:14 PM
Are the yellow blocks using floodfill algo, but just showing the leading edge?
November 17, 2024 at 5:08 PM
Looks like a world I'd want to explore
November 16, 2024 at 7:24 PM
New genre? Bounce-likes?
November 16, 2024 at 4:39 PM
Every 3 seconds
November 16, 2024 at 4:29 PM
Did you skip 3D and go straight to 4D?
November 14, 2024 at 8:07 PM
Sometimes I feel like social media is mostly yelling into the void
November 12, 2024 at 2:57 AM