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Monospace Games
@monospace.games
Solo Dev -*- Author of Monospace Engine -*- Website: monospace.games
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I've just released Monospace Engine v0.1.0! It's the first publicly available release, and you can now download it on my website.

It's mostly just a tech demo with a REPL at this point, but I hope to develop some games soon!

#gamedev #indiedev #enginedev
Was watching Yu Yu Hakusho and thought this was a nice frame: Botan sleeping outside Irima cave (from season 3, episode 84)
November 18, 2025 at 10:05 PM
Some recent work, documenting Monospace Engine's audio API's. Composed of three main parts:

1. Soundset Objects, contain sound assets
2. Menu Sound Settings, basically CSS for UI sounds
3. Audio API, general scripting interface

Still very much WIP #enginedev #indiedev #gamedev
November 6, 2025 at 9:21 PM
The next step of enshittification is gamblification. There has been a very strong trend of everything getting "gamblified" since 2015 or so. From gacha games to stock price behavior, to "prediction markets". It's the obvious next stage of hijacking neural pathways.
November 5, 2025 at 9:22 PM
Just posted a monthly progress update on my website:
November 2, 2025 at 8:05 PM
Interesting bit of email lore: 90% of SMTP relay spam uses the same from address belonging to an Italian telecom company (spameri@tiscali.it)

The company itself has nothing to do with this, but I wonder how the botnet operators settled on this specific address.
October 30, 2025 at 4:45 PM
Just misread “Dubai Crude” as “Dubai Chocolate” while looking at commodity prices and had a brief moment of horror.
October 23, 2025 at 6:36 PM
Migrated to SDL3 today (mostly motivated by the new audio API) and it was surprisingly smooth, aside from a few hiccups during the build stage, e.g. the latest SDL3 stable release being too old to compile SDL3_mixer.
October 22, 2025 at 6:53 PM
Apparently there's a company called Gentoo Media in Malta that has nothing to do with Gentoo Linux but is just an affiliate marketing company for gambling sites.
October 22, 2025 at 1:11 PM
I've just released Monospace Engine v0.1.0! It's the first publicly available release, and you can now download it on my website.

It's mostly just a tech demo with a REPL at this point, but I hope to develop some games soon!

#gamedev #indiedev #enginedev
October 15, 2025 at 3:04 PM
My website has been indexed by Marginalia Search!

It might seem funny but I cared more about this than being indexed by Google. We need to take back the internet from giant corporations and put real human experience at the center of it again.
October 7, 2025 at 12:35 PM
Just posted a monthly progress update on my website:
October 1, 2025 at 8:44 PM
Apparently this is what happens when you send mail to a popular mailing list like debian-user.

I sent one mail and got 41 DMARC reports in response, 21 of which are from Yahoo.
September 13, 2025 at 10:49 PM
Having some memory leak issues with long running emacs sessions.

Memory usage refuses to go down despite closing most buffers and running garbage-collect.

There's the possibility that it can just be the lisp runtime getting bloated but I'm kinda suspecting tramp.
September 11, 2025 at 9:11 PM
I'm beginning to realize that Reddit is great for SEO because I'm still occasionally getting feedback for a blog post I published on the selfhosted subreddit a few weeks ago.

Had I just stuck to X, BlueSky, HN it probably would be much less visible.
September 9, 2025 at 8:35 PM
Surprised to hear that Guix has been removed from Debian repos as of 13.1. I guess not that many people were using it but still very unusual.
September 7, 2025 at 8:18 PM
Slightly altered the wording on the sign-up page of my self-hosted newsletter after realizing that people weren't clicking the confirmation links.

Old New
August 17, 2025 at 9:30 PM
The design of the second arena from Yu Yu Hakusho's Dark Tournament is unreal. It really screams H. R. Giger at first sight.
August 16, 2025 at 9:11 PM
Watching Yu Yu Hakusho at the moment
August 15, 2025 at 9:16 PM
Just published a new blog post:

Upgrading from Dovecot 2.3 to 2.4 - side by side examples

monospace.games/posts/202508...
August 15, 2025 at 12:16 AM
Upgrading from debian bookworm to trixie ended up being more challenging than I anticipated due to the backwards incompatible changes in dovecot 2.4.

I'll probably write a blog post documenting the process since I can see it being a huge headache for many others soon.
August 11, 2025 at 10:32 PM
The menu in question:

(please forgive the JPEG artifacts on the profile images which I shamelessly stole from an old PC98 mahjong game)

#indiedev #gamedev #enginedev
August 6, 2025 at 12:43 PM
Writing documentation for my game engine again, this time it's about how games are presented:

#indiedev #enginedev #gamedev
August 6, 2025 at 11:08 AM
Documented the persistent storage API of my game engine. It's intended to enable stuff like save games and user settings that persist between sessions.

#enginedev #indiedev #gamedev
July 29, 2025 at 9:16 PM
Made a "no games found" screen for my game engine

#enginedev #indiedev #gamedev
July 20, 2025 at 5:11 PM
I've been working on implementing canvas scripting in my game engine recently (written in C, using Lua for scripting). Here's a little showcase, more info in the replies:

#indiedev #gamedev #enginedev
July 17, 2025 at 11:55 AM