Maxime
monogon.bsky.social
Maxime
@monogon.bsky.social
I feel like the Sakamoto-led games are so much more interesting. Even when he misses you can feel the intention and see a concept fully executed.

Whereas the Prime games past the 1st one try to repeat the formula with a twist but it often ends up feeling pretty thoughtless.
December 10, 2025 at 11:35 PM
You're missing the main puzzle piece which is that Metroid and Prime are basically two different series with completely different producers. Sakamoto (2D & Other M) likes the Chozo stuff and Adam (kinda backfired with Other M though), whereas Tanabe (Prime) prefers the Federation and hunters side.
November 16, 2025 at 1:16 PM
Ironically, what people are disliking right now is something the producer of the Prime games (since the first one) said he wanted to do in interviews as old as 2015.
November 16, 2025 at 10:28 AM
Apparently games themselves can still assign them to actions: www.nintendolife.com/news/2025/04...
Switch 2 Devs May Assign Specific Inputs To Pro Controller's Back Buttons
Is it worth the hassle, though?
www.nintendolife.com
May 14, 2025 at 4:45 PM
Pas sûr que 80 $ devienne forcément 90 €. Chez Nintendo en Europe MK World coûte 80 € en numérique mais le prix n'est 90 € que pour la version physique (probablement à cause des cartouches qui sont + chères et + rapides que des disques).

Après MS a déjà des jeux qui passent de 70 $ à 80 € donc 🤷
May 1, 2025 at 1:46 PM
The fact that Nintendo wants games to run directly from the card instead of installing the data to the internal storage is both a blessing and a curse.
April 23, 2025 at 7:41 PM
There's also a standardization of games since the PS3/4 gen. Since budgets/dev times are taking longer publishers can no longer make exclusive games using a new gimmick Nintendo would have centered their new console around.
For unique control schemes people'll have to look at stuff like the Playdate
January 17, 2025 at 2:02 PM
For what it's worth I don't think anyone has the *exact* image of the full logo, but in typography and design things don't have to be mathematically aligned/symmetrical to be visually pleasing. Best relevant example would be to let you measure in the current Switch logo each of the stylized joy-cons
December 26, 2024 at 3:01 PM