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monntyy.bsky.social
@monntyy.bsky.social
@FullSail Alumni || Withered Games || Indie dev || el jefe || Environment Artist
DevLog: Withered Road

With gameplay systems implemented I have to start thinking about integrating animations for #Scarlet. Using Control Rig for basic movement seems to be the best option for iterations later on.

#gamedev #kickstarter #unrealengine5
June 19, 2025 at 4:17 AM
Rise and shine #gamedev ! I made some breakfast to kick this monday off to good start.
May 26, 2025 at 12:26 PM
Surface detail and micronoise closeup
May 21, 2025 at 4:21 PM
Went back into Zbrush to sculpt my roots again. Significant boost in quality this time around! Layered atlases of bark debris, leaves and twigs. Custom grunge map for my dirt. Final result:
@Substance3D
#mayterials #Gamedev
7.) Forest_Ground
May 21, 2025 at 4:21 PM
Time to rip some demons to shreds😈
Support my game dev journey, come watch me wreak havoc and climb my way out of hell. Ask me questions, learn something or just say hello :)
twitch.tv/monntyy
May 15, 2025 at 7:51 AM
#Mayterials continues today! I am creating all of the textures I will be using for my prototype.
@Substance3D
#Gamedev
6.) Mossy Riverbed
May 14, 2025 at 2:57 PM
Posting the materials I have made for the month of May.
#Mayterials
@Substance3D

4.) Muddy Forest
May 13, 2025 at 1:33 PM
Posting the materials I have made for the month of May. #Mayterials
@Substance3D

3.) Cobblestone with moss. (stones sculpted in Zbrush)
May 13, 2025 at 1:33 PM
Posting the materials I have made for the month of May.
#Mayterials
@Substance3D

2.) Broken Floor Tiles
May 13, 2025 at 1:32 PM
A bit late on #mayterials, but Ill be catching up! Ill be posting the materials I am working on for my prototype.
@Substance3D

1.) Broken Asphalt
May 13, 2025 at 1:32 PM
Dynamic Sky Blueprint, with a ton of floats and 16 hours later and i have myself a fully customizable volumetric system with day an night cycle (only using night for this level). Now we are setting the vibe!

#GameDev #UnrealEngine
April 18, 2025 at 8:57 PM
Dialing in on a gameplay loop that I will have fun playing. I miss action packed platformers like Ratchet and Clank. Block out almost there. Not sure the art direction I want to take yet but the last few years spent on game art will pay off. #leveldesign #gamedev #blocktober
March 31, 2025 at 12:23 AM
Has_Metallic == True;
#GameDev #UnrealEngine
December 7, 2024 at 2:36 PM
The level of detail achieved from learning how to create quality materials is an invaluable skill.
#UnrealEngine5 #gamedev
November 30, 2024 at 6:23 AM
does bluesky like homemade pizza???
November 18, 2024 at 5:33 PM
6k for the culture #valorant #pcgamer
November 17, 2024 at 8:39 PM
Sometimes I feel like i'm doing so much for absolutely no reason. I'm burnt out. But we keep going and hope this hard work pays off. My hardware did not make this process any easier. Between a hundred blue screens we have finished this roof.
#gamedev #gameart
November 16, 2024 at 8:28 AM
Bluesky's open, quote one art to promote yourself

#art #digitalart #3dart #gamedev
November 15, 2024 at 11:23 PM
The modularity is making this process a lot easier 😅. This is why planning your environments is so important! Clean work.
#gameart #gamedev
November 14, 2024 at 8:12 AM
Getting close to my reference! Lots more left to do but we are crushing it!
#gameart #gamedev
November 12, 2024 at 11:42 AM
on the right track i'd say! Ornate japanese roof tile
@maxonzbrush

#gameart #gamedev
November 12, 2024 at 5:24 AM
Soup season has been successful this year! Fresh baked bread bowl and broccoli cheddar reallllly hits that cozy spot!
November 10, 2024 at 5:11 AM
The key is attention to detail.
#gamedev #3dart
November 9, 2024 at 11:58 AM
I think im done with materials and sculpting for this scene. Now we are cooking up some assets to replace the blockout
#gamedev #unrealengine5
November 1, 2024 at 11:16 PM
Tileable walls with displacement ✅
Mossy stairs ✅
Now we make the modular walls, gate and roof tiles.
#gamedev #UnrealEngine5
October 29, 2024 at 10:37 AM