Moizlyc
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moizlyc.bsky.social
Moizlyc
@moizlyc.bsky.social
Learning game development one bug at a time. This is my devlog! 🕹️

Play Generic Bird Game: 🔗 https://moizlyc.itch.io/generic-bird-game

#IndieDev #GameDev #PixelArt
I’m still waiting for the next Maximum Velocitree
February 11, 2026 at 3:56 PM
Thanks! Won’t happen. Until you exit the pipe, you’re still invulnerable. Plus, you gain immunity for half a second when you take or lose a power-up.

Many of them change the physics, so you won’t be punished for that!
February 6, 2026 at 3:08 PM
Yeah, plus, as you can see from the video, I gave the bird a short but vital immunity window. Since the physics change requires players to recalibrate their input logic, small mistakes in those first microseconds shouldn't be punished.
February 1, 2026 at 12:25 AM
Instead, this creates a real sense of increased precision, and the feedback you get is just incredibly satisfying haha
January 31, 2026 at 10:36 PM
It’s a mix of things: I set the engine speed to 0.7, but I also tuned the gravity, flap strength, and max velocity during the slow-mo; otherwise, it would have felt sluggish, like you said 😉
January 31, 2026 at 10:33 PM
Omg they’re all perfect
January 31, 2026 at 8:58 AM
Btw, I'm using Pixquare for the graphics.
It's essentially Aseprite, but fully functional on iPad and iPhone.
Highly recommended!
#Pixquare #PixelArt
January 27, 2026 at 5:08 PM
At the moment I’m looking for something very easy, otherwise I’d feel overwhelmed by everything I’m learning 😅
I tried Bosca Ceoil, and another user suggested Deflemask. Both are free and run on macOS, which is required for me.
January 24, 2026 at 11:35 AM
Wow, it looks cool and easy to use. I’ll definitely give it a try! I just tried Bosca Ceoil Blue and it’s very cool too.

For FX, I found GodotSfxr and jsfxr online. jsfxr is very useful; I still need to test the plugin, which is basically the same but integrated in Godot.
January 24, 2026 at 11:27 AM
Thank you!! 🐒
January 19, 2026 at 11:31 AM
Thanks for the hints! I’m actively studying Godot, but I’m also giving a look at GameMaker, since my first project will be 2D. Any suggestions? I’m not totally unfamiliar with coding, but I’m not an expert either.
January 19, 2026 at 11:30 AM