Mohit Malik🔸
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mohit3dart.bsky.social
Mohit Malik🔸
@mohit3dart.bsky.social
🌱 3d • blender enthusiast • procedural • he/him • beacons.ai/mohit3dart
aww you're so kind! thank you ✨
June 25, 2025 at 6:11 AM
I might release this one later, gotta work a little more on this! hoping to pick it up next week ✨
June 24, 2025 at 6:56 PM
thank you :)
June 8, 2025 at 8:53 AM
means a lot, harry! big fan of your work ✨
June 7, 2025 at 12:58 AM
I never got to use it! what do you use it for?
May 31, 2025 at 7:44 PM
thank you!
May 27, 2025 at 8:41 AM
thank you :)
May 26, 2025 at 9:07 PM
thank you! means a lot to me ✨
May 23, 2025 at 8:50 AM
thank you so much :) I'd recommend checking out @nodegroup.xyz's youtube playlist shorturl.at/qtraO
also, I hate that most people don't know this, but blender studio's inhouse tech artist @simonthommes.bsky.social made a full in depth course on procedural texturing studio.blender.org/training/pro...
Procedural Shading: Fundamentals and Beyond - Blender Studio
A comprehensive training series about procedural shading in Blender
studio.blender.org
May 22, 2025 at 7:09 PM
thank you! blender mainly uses node based shader editor but iirc it supports open shading language so you can write shaders in code format, though OSL is limited to CPU rendering
May 22, 2025 at 6:47 PM
speaking of foss, you should check out materialmaker.org amazing open source alternative to substance designer
May 22, 2025 at 6:41 PM
...you can tweak parameters in real time with your final lighting setup all without switching software, makes material animation much easier. geomety driven effects where materials dynamically react to object attributes like curvature, position and normals. also, blender is free and open source :)
May 22, 2025 at 6:33 PM
...since blender works in vector space, textures aren't bound by pixel resolution, fully zoomable without losing details. no UV mapping required and 3D textures, a great example is seamless wood grain material, inside and out. procedural materials use wayy less memory than high res image textures...
May 22, 2025 at 6:18 PM