Mohamed Sayed
mohamedsayed.bsky.social
Mohamed Sayed
@mohamedsayed.bsky.social
Senior Research Scientist @ Niantic

I work on depth estimation, 3D reconstruction, and derivative applications.

masayed.com
A small mini showreel.

(6/6)
March 17, 2025 at 2:51 PM
Check out the project page 📜. Code will be released soon!
nianticlabs.github.io/morpheus/

Work by Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, and myself.

🚀See you at #CVPR2025!🚀

(5/6)
March 17, 2025 at 2:51 PM
We integrate this model with our novel information sharing and warp completion to make new stylized view-consistent splats, with user-tunable color and shape.

(4/6)
March 17, 2025 at 2:51 PM
At the heart of Morpheus is a new RGBD Diffusion model that can stylize both RGB 🌈 and depth maps ⚓ simultaneously, but with a strength knob for each of RGB and depth.

(3/6)
March 17, 2025 at 2:51 PM
Current Gaussian splat stylization methods lack the ability to convincingly change shape.

Not only can Morpheus do that, it allows user control over shape stylization alongside standard appearance control.

(2/6)
March 17, 2025 at 2:51 PM
Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper ✨Morpheus✨!

Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!

nianticlabs.github.io/morpheus/

(1/6)
March 17, 2025 at 2:51 PM