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modalmodule.bsky.social
ModalModule 🎵➡️🕹️Comms *open*
@modalmodule.bsky.social
Composer for Decline's Drops, Arcus Chroma, Legend of Kendor, and more.
Member of Kinetic Vibe Mind and Shrednobi
Dev for @riseofleif.bsky.social
DM for commissions!
modalmodule.bandcamp.com
he/him
#vgm #composer #indiegamedev #chiptune #gameboy #homebrew
Him sitting like this and making me laugh. 😂
October 29, 2025 at 5:13 PM
I present to you, my finest work:
October 19, 2025 at 3:38 PM
October 13, 2025 at 3:45 AM
I've said this before, but are we *sure* there's no algorithm here? 😂 Also paging @metagamemike.bsky.social to this convo just cuz.
October 11, 2025 at 2:58 AM
Back on my bullshit (again)
August 30, 2025 at 7:43 PM
Puts my lil duophonic ocarina to shame. Looks and sounds incredible!
August 20, 2025 at 7:21 PM
Oh it's #bandcampfriday? Then have this viz for one of the *new* tracks added to Decline's Drops, which you happen to be able to purchase here: modalmodule.bandcamp.com/album/declin...
(also count the ways in which the concept of "reflection" is used here)
August 1, 2025 at 7:12 PM
Announcing a bsky page dedicated to our upcoming #gameboy #homebrew game Rise of Leif! Please follow there, as we have very exciting things to share soon! bsky.app/profile/rise...

#indiegamedev #megaman #gbdk2020
July 24, 2025 at 5:54 PM
As for the speakers, there's a lot of complicated science/math to it if you want to go there, but honestly just trying to match this best you can should be good enough for most of us:
July 21, 2025 at 11:15 PM
Proof of the freeway uturn, don't think I ever posted this anywhere so bsky exclusive!
Also feat. @karlbmusic.bsky.social and will of the super marcato bros vgm podcast. 😂
July 10, 2025 at 12:51 AM
Me juggling all my different projects with no particular deadline on any. 😅
June 16, 2025 at 5:54 PM
#PitchYaGame ? Don't mind if I do!

Rise of Leif is a 2d platformer for #gameboy color (and PC) heavily inspired by #megaman

🌳 Play as Leif
🤖 Fight against robots
🪓 With your trusty axe
🌎 To save the planet
🔥 From destruction
💪 And gain power-ups on the way
⛄🥷🧛‍♀️⚡🦀🐊🎩🫟

Follow me for updates!
June 6, 2025 at 4:02 PM
here you can see the cpu usage on the right, and yes there are definite spikes, but practically speaking this is not felt in-game. I do hope to find even more ways to optimize in the future though.
June 4, 2025 at 4:49 AM
I highly recommend using emulicious, not only for debugging your own game, but actually studying tricks used by other games. I think I may have seen this technique in the smurfs' nightmare?
June 4, 2025 at 4:32 AM
This may make it more clear how they work.
May 31, 2025 at 4:27 AM
As you can see here, I'm just using pins to position the keys. A dead simple design, albeit a bit precarious.
May 31, 2025 at 4:26 AM
Forgive the tp, recovering from a cold atm.
May 31, 2025 at 4:12 AM
Continuing my bullshit:
May 31, 2025 at 3:59 AM
The ingredients to our game:
- mega man
- pushing the game boy color to it's limits
- banging lsdj chiptunes
- you're a tree, but you wield an axe
- cute robo creatures you must destroy
- UPGRADES
- leaf fro
May 18, 2025 at 6:45 PM
That's better
May 16, 2025 at 7:25 PM
May 14, 2025 at 5:08 AM
Back on my bullshit
May 14, 2025 at 5:04 AM
Atomic Mutants is out now!!! Head over to our bandcamp and pick it up today! 🤘🏻 🔥 🤘🏻 #shrednobi #vgmetal #gamemusic #xmen #vgm #capcom #marvel
May 9, 2025 at 6:42 PM
Tonight's the night! We are having our listening party for the release of Atomic Mutants, Shrednobi's tribute to X-Men Children of the Atom! Come hang out and listen to some great tunes!
twitch.tv/BonusStageVan
#vgm #metal #album
May 1, 2025 at 9:16 PM
You enter a mysterious cavern. Wind from beyond picks up sand and swirls around you, as you journey forth...
#vgm #indiegamedev #snes #chiptune
April 30, 2025 at 5:16 AM