mkozmon
banner
mkozmon.bsky.social
mkozmon
@mkozmon.bsky.social
Self-proclaimed art director, illustrator by accident, graphic designer in disguise, wannabe writer, and indie game dev cowboy at heart.
@doublequotestudio.bsky.social
Artists! Quote with your night art 🌙
October 27, 2025 at 8:46 AM
#inktober2025
Day 9: Heavy (Heavy from Team Fortress 2)
Day 10: Sweep (Warhammer 40k)
Day 11: Sting (Beedrill from Pokémon)
Day 12: Shredded (Steamworld Heist)

And that’s all for now! I might return to finish more later, but I’m too tired and trying to keep up just brings back my anxiety.
October 17, 2025 at 9:20 AM
Next batch of of my #inktober2025
Day 5: Deer (Red Dead Redemption 2)
Day 6: Pierce (Horizon Zero Dawn)
Day 7: Starfish (Mr. Mercury from Shadow Gambit)
Day 8: Reckless (Johnny Silverhand from Cyberpunk 2077)
October 9, 2025 at 7:56 AM
The first four days of my #inktober2025
Day 1: Mustache (Carlos Calaca from Guacamelee!)
Day 2: Weave (Hornet from Hollow Knight: Silksong)
Day 3: Crown (Klaymen from The Neverhood)
Day 4: Murky (Darkest Dungeon)
October 8, 2025 at 9:17 AM
Digging through old files made me try this meme trend. Very first prototype from 2021 vs. the 2024 release. Surprising how much stuff survived until the very end. #indiedev #gamedev
August 27, 2025 at 9:59 AM
When your favourite band drops a new album… after 52 years!
August 11, 2025 at 3:09 PM
If you see this, post your blue art 💙 🚀
July 22, 2025 at 11:01 AM
Hey #PortfolioDay!
I'm Martin — an indie game dev, graphic designer, and illustrator who loves painting insect cowboys, moody cyberpunk scenes, and whatever else the project calls for.
July 8, 2025 at 1:28 PM
Sometimes you need to soak up vibes and inspiration from the masters. I really enjoy browsing art books (I have a solid collection), checking out the designs, exploring different versions, and diving into the thought process behind the final decisions. #gamedev #art
June 23, 2025 at 7:37 AM
Infiltrate the top-secret stealth Vortex battleship corvette right in the middle of the storm. Get in, get out—piece of cake. #indiedev #gamedev #art
June 18, 2025 at 8:14 AM
Blood will be Spilled was filled with little Easter eggs and references to Westerns we love—some legendary, others more obscure. After all, these are the stories that inspired us to create the game in the first place. #indiedev #gamedev #art
June 16, 2025 at 7:30 AM
The Механика refinery was based—though heavily exaggerated—on a real refinery in our city. For a few nights each year, its flames light up the sky in blazing orange. It felt like the perfect metaphor for a little personal hell. #indiedev #gamedev #art
June 13, 2025 at 7:59 AM
In Blood will be Spilled, we had a crazy-powerful, legendary custom LeMat revolver called El Dorado. According to legend, it was disassembled and its parts were scattered and hidden across six different levels around the world. #indiedev #gamedev #art
June 11, 2025 at 8:06 AM
The Danube River plays a major role in our game—so of course we put a huge gang-run port right in the middle of the city. As a bonus touch of dystopia, it’s built on the site of one of the oldest city parks in Europe. #indiedev #gamedev #art
June 10, 2025 at 8:36 AM
wow :D skeksi 4 years before it was cool.. mmmmm
June 9, 2025 at 8:33 AM
Last batch of assorted game assets—just like that. #indiedev #gamedev #art
June 9, 2025 at 8:13 AM
The first heist in our game takes place in a building based on a lesser-known structure in our city. It has a distinctive silhouette, a dynamic shape, and serves as a visual metaphor for taking first steps up. I miss the days when corporate buildings weren’t just glass boxes. #indiedev #gamedev #art
June 6, 2025 at 8:18 AM
A variety of machinery, contraptions, and other game props. #indiedev #gamedev #art
June 5, 2025 at 7:50 AM
At 194 meters, the Kamzík TV Tower is the tallest building in Bratislava—an obvious inspiration for Moirai Tower when we needed a truly vertical heist level in our game, both visually and metaphorically. The challenge was getting the perspective right. #indiedev #gamedev #art
June 4, 2025 at 7:53 AM
Outlaws and heroes of the insect Wild West. #indiedev #gamedev #art
June 3, 2025 at 7:38 AM
I imagined the Vortex Security regional HQ as a brutalist, windowless concrete pyramid—like a relic of a totalitarian future. It’s meant to feel sinister, secretive, and closed off, yet somehow always watching. #indiedev #gamedev #art
June 2, 2025 at 7:55 AM
Various Rusty rocks assets and spike trap hazards. Painting stony textures is a lot of fun. #indiedev #gamedev #art
May 30, 2025 at 9:25 AM
The Slovak National Archives (designed by Vladimír Dedeček) has been my favorite building since childhood—imposing, iconic, and almost straight out of Blade Runner. As a tribute, one of the heists in our game takes place in a futuristic version of the secure data archives. #indiedev #gamedev #art
May 29, 2025 at 7:32 AM
It’s Insect Western Wednesday again—time for some cinematic shotgun action. #indiedev #gamedev #art
May 28, 2025 at 8:21 AM
Six years ago, after a long and tough development, we released our first game – Blood will be Spilled. It's far from perfect and requires some love and patience from the player, but it has a lot of heart—and right now, it costs about as much as a rounding error. s.team/a/880300 #indiegame
May 27, 2025 at 7:55 AM