MoosDev
misspelledmoos.itch.io
MoosDev
@misspelledmoos.itch.io
Gamedev profile for @misspelledmoos.bsky.social
Making spooky games for weird people
Still working on freelance projects, but squeezed in some time for scripts!

This update allows my game to read the information of any Lumen the camera is pointing at and send it to other scripts.

Don't worry, this text doesn't appear on the actual photos :)

#gamedev #indiegame #godot #indiedev
December 5, 2025 at 8:17 PM
Who's That Lumen!? It's... huh. I don't remember this one.
#gamedev #indiedev
November 12, 2025 at 6:13 AM
Nothing to report for a bit, been caught up in freelance work!

I'll get back to the game once this project is wrapped up 👀
August 3, 2025 at 12:09 AM
Untitled #horror #indiegame Progress Log #4:

- Camera now moves smoothly to and from your face
- N64-style skybox that follows player's head rotation (placeholder texture)
- Placeholder trees so that I can test lighting/materials
- N64's vertex lighting

#indiedev #gamedev #godot
July 13, 2025 at 5:29 PM
Untitled #horror #indiegame Progress Log #3:

- New camera model (untextured)
- Camera ZOOM
- Holding camera to face covers the whole screen and looks more dynamic
- New photos are rendered to photograph object so it can be printed out of the camera
- Photos save to computer :)

#indiedev #gamedev
July 13, 2025 at 12:49 AM
Progress Log #2:

Currently creating the low-poly model for my #horror #indiegame camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s)

Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev #indiedev #blender
July 11, 2025 at 11:55 PM
Created my #indiedev account on here for my #gamedev projects!

Here's the FIRST progress log for my FIRST game, a cosmic horror take on the original #Pokémon Snap:
- Test scene
- Path system
- Functional camera that saves images
- Can move camera to face and zoom in/out (zoom not shown here)
July 10, 2025 at 3:29 PM