Making spooky games for weird people
This update allows my game to read the information of any Lumen the camera is pointing at and send it to other scripts.
Don't worry, this text doesn't appear on the actual photos :)
#gamedev #indiegame #godot #indiedev
This update allows my game to read the information of any Lumen the camera is pointing at and send it to other scripts.
Don't worry, this text doesn't appear on the actual photos :)
#gamedev #indiegame #godot #indiedev
I'll get back to the game once this project is wrapped up 👀
I'll get back to the game once this project is wrapped up 👀
- Camera now moves smoothly to and from your face
- N64-style skybox that follows player's head rotation (placeholder texture)
- Placeholder trees so that I can test lighting/materials
- N64's vertex lighting
#indiedev #gamedev #godot
- Camera now moves smoothly to and from your face
- N64-style skybox that follows player's head rotation (placeholder texture)
- Placeholder trees so that I can test lighting/materials
- N64's vertex lighting
#indiedev #gamedev #godot
- New camera model (untextured)
- Camera ZOOM
- Holding camera to face covers the whole screen and looks more dynamic
- New photos are rendered to photograph object so it can be printed out of the camera
- Photos save to computer :)
#indiedev #gamedev
- New camera model (untextured)
- Camera ZOOM
- Holding camera to face covers the whole screen and looks more dynamic
- New photos are rendered to photograph object so it can be printed out of the camera
- Photos save to computer :)
#indiedev #gamedev
Currently creating the low-poly model for my #horror #indiegame camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s)
Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev #indiedev #blender
Currently creating the low-poly model for my #horror #indiegame camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s)
Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev #indiedev #blender
Here's the FIRST progress log for my FIRST game, a cosmic horror take on the original #Pokémon Snap:
- Test scene
- Path system
- Functional camera that saves images
- Can move camera to face and zoom in/out (zoom not shown here)