Miss Kylie D
misskylied.bsky.social
Miss Kylie D
@misskylied.bsky.social
❤️ 31, Married
🧡 Trans, Poly, Pan
💛 Lifelong Gamer
💚 Friend of Nature
💙 Media Junkie, Trekker
💜 Adult Fiction Writer
As for the bald spots, it's like there's a missing hair texture or something causing some of the hairstyles to look unreasonably thin, almost like a combover.

Aside from this, I've been having a lot of fun so far and I definitely recommend people try it, especially since it's on Game Pass Ultimate!
February 20, 2025 at 3:37 AM
While going through the hairstyles, for example, I noticed an abundance of bald spots, and this style in particular has an abysmal hairline. The lineup and edges are both indefensible, and I definitely think the hairstyles, this one especially, need a closer look post-launch.
February 20, 2025 at 3:37 AM
Unfortunately, the character creator is very disappointing. I struggled to make a character I was happy with, and with how common appearance changes have become in games, having no way to change your appearance after creation is frustratingly outdated especially considering the above difficulty.
February 20, 2025 at 3:37 AM
Something else that's interesting to note is the game also feels like a dungeon crawler in a way that I find hard to explain. The way the combat feels is *very* dungeon crawler-esque, and I really like that.

For clarity, it's not turn-based or anything like that, it just has a similar *feel* to it.
February 20, 2025 at 3:37 AM
I also feel like there's something in the game that scratches a similar itch that a Bethesda Game Studios RPG would scratch, which is a high compliment coming from me as I *love* sandbox RPGs from Bethesda, and capturing some of that essence is definitely a good thing as far as the experience goes.
February 20, 2025 at 3:37 AM
All of this is to say that S.T.A.L.K.E.R. 2 looks awesome (especially at night!), and I really appreciate the work you and any others have done to make it look as atmospheric as it does.

Thank you. 🫡
February 14, 2025 at 10:55 AM
I've seen the ray-tracing mods for games like Half-Life and Doom, and even without touching the texture resolution or meshes, the changes in lighting *alone* help blend the past with the present and breathe new life into these classic experiences.
February 14, 2025 at 10:55 AM
I think the bias is well-earned as the power that lighting has over an in-game environment *cannot* be overstated! 😄

For years I've believed that the evolution of lighting techniques and technology has been one of *the* most important driving factors in regards to visual improvements for games.
February 14, 2025 at 10:55 AM
Also, I don't know if this was intentional or if it was just pure happenstance, but I think it's pretty funny that corpses show a movement speed of 0 when examined. I was caught off guard by this in the starting area and my first thought was how I was glad it was 0 or I'd be in big trouble. 😆
February 14, 2025 at 3:36 AM