https://linktr.ee/mirkoventuri
Very keen to catch up and hang with all the amazing Tokyo/Kyoto indie game devs and learn more about the local scene to see if I can help out in any way, so if you're up for that please reach out!
Very keen to catch up and hang with all the amazing Tokyo/Kyoto indie game devs and learn more about the local scene to see if I can help out in any way, so if you're up for that please reach out!
www.instagram.com/light.fluxx?...
www.instagram.com/light.fluxx?...
1978.
1978.
Finally got to try and install a Deadline Server on Linux.
First Blender test frame rendered on a Linux Deadline Worker, submitted by a Linux Blender setup, on a Linux Deadline server.
Finally got to try and install a Deadline Server on Linux.
First Blender test frame rendered on a Linux Deadline Worker, submitted by a Linux Blender setup, on a Linux Deadline server.
Render an mp4 from UI: 5 minutes, 12 seconds.
Same mp4 output but from command line: 2 minutes, 16 seconds.
Render an mp4 from UI: 5 minutes, 12 seconds.
Same mp4 output but from command line: 2 minutes, 16 seconds.
I've been working on this on and off, based on my needs.
This version loads my rendered frames in a premade Blender compositing file in the background and exports an mp4.
I've been working on this on and off, based on my needs.
This version loads my rendered frames in a premade Blender compositing file in the background and exports an mp4.
By chance. After 3 years. Better late than never? 😀
This should remind me: the tool I need might be there already. Just look for it.
By chance. After 3 years. Better late than never? 😀
This should remind me: the tool I need might be there already. Just look for it.
Screenshot just for decoration.
Screenshot just for decoration.
Is there a way to render frames from an animated object WHILE caching them?
I sometimes find it very inefficient to load data in the ram memory to render frames that I just had to go through to export to alembic.
Should that be coded inside of a ROP node?
Is there a way to render frames from an animated object WHILE caching them?
I sometimes find it very inefficient to load data in the ram memory to render frames that I just had to go through to export to alembic.
Should that be coded inside of a ROP node?