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milqtost.bsky.social
milqtost
@milqtost.bsky.social
If you're interested in playing with it here's a link to the last build.
drive.google.com/file/d/1eOXq...
Courier120823.zip
drive.google.com
October 22, 2025 at 3:00 AM
- at the time didn't have experience with game mode design, so while moving the character around was fun it was more like a toy than a game. I've taken what I learned from that project and now try to maintain the balancing act of scoping ability while maintaining the fantasy early in prototyping.
October 22, 2025 at 2:58 AM
Courier was plagued with a foundational design issues I couldn't find a solution to. The faster a character goes the bigger you need to make the map/platforms. The bigger everything is the less fast it feels. I am not a good level designer and -
October 22, 2025 at 2:54 AM