Millennial PC Gaming Aesthetics
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millennialpcaest.bsky.social
Millennial PC Gaming Aesthetics
@millennialpcaest.bsky.social
Celebrating the visuals of the games I grew up on.

Not your mum's librarian (but actually possibly your mum's librarian). Ōtautahi.
I presume it's to do with licensing.
November 8, 2025 at 5:55 PM
I personally think so, but your milage may vary. It probably depends whether the game clicks for you and how into BSG you are...
November 8, 2025 at 2:44 AM
November 8, 2025 at 2:24 AM
The plus side is that it's on steep discount until it disappears, so consider nabbing it.
November 8, 2025 at 2:22 AM
SC2K: "Systems are just too big to control, I'll try and work within them but I'm a bird in a storm, there's really nothing I can do"

TH: "Life is all about planning in minute detail, nothing is beyond my control or influence if I obsess enough about the details"

RCT: "People are playthings"
November 3, 2025 at 12:21 AM
Insanely left field!
November 3, 2025 at 12:00 AM
Speaking from the experience of having married a RCT player, I fear for the people around you.
November 2, 2025 at 11:58 PM
Special forth category. Rare breed, well done.
November 2, 2025 at 11:55 PM
I omitted it for brevity, but essentially that's the same category as 'Rollercoaster Tycoon' (but with less intentional mass homicide and more union breaking).
November 2, 2025 at 11:54 PM
I can only speak to my experience of it, but it actually was not difficult to get running at all. Pretty sure the only thing I did was a No-CD patch.
October 12, 2025 at 9:19 PM
Also: P-3 Orion, my beloved. It's nice to see you getting some love...
October 5, 2025 at 8:50 PM
This is 'Silent Hunter 3'
October 2, 2025 at 4:11 AM
I always felt that their previous missile-age sim, 'Cold Waters', frustratingly hinted at complex systems happening above the water, and you never really got to see them as you were stuck with the limited information your submarine had access to. 'Sea Power' feels like a unveiling of those systems.
October 2, 2025 at 2:16 AM
What that means is that you can dive into it without having to read a 200 page manual like you did with the old
Sonalysts sims from the mid-2000s. It's still punishingly difficult in places, but it feels like that because of you making mistakes rather than battling the controls or camera.
October 2, 2025 at 2:16 AM
Yeah, the basic mechancs are clearly System Shock inspired, although it's actually more of an adventure game than it's surface aesthetics would lead you to believe.

They did begin development on a First Contact game using the same engine (I think), but it never released.
September 30, 2025 at 6:36 PM