Emilio Serrano
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milioserrano.bsky.social
Emilio Serrano
@milioserrano.bsky.social
you dont need to do more than drag the drag_n_drop_install.py to maya. It will be installed automatically.
September 13, 2025 at 12:00 PM
I've also included a short animation breakdown at the end, showing the progression from script to my 3D blocking to the final polished version seen in-game.
Huge thanks to Mark Llabres Hill and James Windeler for the amazing narrative ideas that brought this new version of Horizon Zero Dawn to life.
June 30, 2025 at 10:36 PM
This reel features a selection of gold cinematics I crafted from script interpretation to full 3D implementation. I was responsible for cinematography, previs, camera layout, and keyframe blocking, all rendered in Maya's viewport.
June 30, 2025 at 10:36 PM
These in-game cutscenes were produced on a tight budget, so we took an unconventional approach — jumping straight from script to 3D blocking, skipping the storyboard phase entirely.
June 30, 2025 at 10:35 PM
All credit goes to each animator who worked on these machines for a couple of years and the animation team at Studio Gobo: Alex Marmo, Andreea Lintaru, Anne Lantz, Enric Joanmiquel, Spence Robinson and Luismi Herrera

All rigging powered by
@mgear.bsky.social
May 25, 2025 at 8:11 AM
I was responsible for collecting and implementing the cinematic concept, the camera layout, all key-frame animations missing for each intro, some rigging, physics and simulations. All are rendered in Maya's viewport.
May 25, 2025 at 8:03 AM
Thank you, Darren! Had a blast working with such a cool character concept!
April 2, 2025 at 8:51 AM