Miles Echo
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milesecho.com
Miles Echo
@milesecho.com
Solo game developer for the game Sigilock Tower. A game that remembers who you are.

Polymath. Pattern Thinker. Predictive Analyst. Procedural Generator. Partnered. Got a dog to make my anxiety seem less bad in comparison.
Work in progress build for the significant other!

Going to replace the gpu power with right angle, perhaps rgb cords so they don’t loop ridiculously. But just waiting on a couple more fans and then I’ll stitch it back up.
August 16, 2025 at 3:10 AM
Had to design my own case because my wiring was a *work of art* (ie. Bad). But it functions!
July 26, 2025 at 6:31 AM
Build progress? Soldering is questionable, but it functions!
July 20, 2025 at 2:18 AM
Another project I finished while quiet this month. It was a kit, but it was a fun build.
July 5, 2025 at 4:30 AM
Just about finished with the personal cooler. Lessons learned for version 2, but it works well. Cooling coil was flattened and no longer visible but resides beneath the main enclosure. Finishing up wiring, just crammed them away for photos haha.
July 5, 2025 at 4:23 AM
Personal cooling unit updates:

Designed and printed backend chambers to house cooling material and pump, printing the frame that will hold the fan assembly, still need to design the control box at the top, but all wiring will be there to keep it out of the way of any water even if leaks happen.
June 6, 2025 at 4:48 PM
A lot of people are probably unfamiliar with how I got into being a maker. So, since I decided to recreate the project that got me started, I figured I’d share. This is basically water cooling you’d use for removing heat from computers that I repurposed to dump ambient heat into ice.
June 4, 2025 at 5:07 PM
Incredibly, incredibly jealous.

Also 10/10 looks great.
June 3, 2025 at 3:27 AM
What is even holding this up? Dreams?
June 2, 2025 at 4:35 PM
- 8 -
May 25, 2025 at 3:16 AM
Neat!
May 16, 2025 at 8:49 PM
Procedural Generation sometimes makes you stop and just go, hmm.

Notable mention to "Curse of Earthen Movement" which sounded... suspect, and "Infusion of Overwhelming Discharge" which prompted me to rethink how lighting is handled.

All in all, I'm a big fan of my questionable conditions.
May 2, 2025 at 1:15 PM
Fun Fact... I'm building craftshaper pretty much entirely in code. My dungeon scene has essentially nothing in it and true to those mystery dungeon like roots, everything is populated at run time. With the behavior/items being generated next, I am not even sure what the game will make.
#GameDev
April 27, 2025 at 6:01 AM
Slight detour from game development as we continued work on our office space.
April 19, 2025 at 2:05 AM
Well I am very close to have semantically definable items so that I can have a randomizer make other gems like this one:
#GameDev #IndieGameDev #ProcGen
April 12, 2025 at 3:16 AM
Creative procrastination from today #PixelArt #IndieGameDev
April 9, 2025 at 1:48 AM
My girlfriend crocheted my game’s box slime!
April 4, 2025 at 2:53 PM
Longest workday ever.

Now I finally get to start working with the new item editor I built for CraftShaper. What's neat is that the GameBlueprintStep System I built is also used in skills, so the skills editor gets to reuse the most complex part of the editor.

#GameDev #IndieGameDev
April 2, 2025 at 10:18 PM
#GameDev #IndieGameDev

A lot of changes, even more that aren't immediately visible. Leveling scales appropriately, hp HUD working and animated (will upload animation next time), full inventory access. Loot spawning adjusted to reflect rarity, escape crystals are... uncommon but allow escape.
March 30, 2025 at 1:15 AM
What was supposed to be 40 minutes of restructuring ended up being 4 hours of chasing an obscure error deep within SKAction handling. Thanks for that, Apple. Regardless, quick item assembly in place, escape crystals functional. Tomorrow will be the Health/Level/Floor HUD. #GameDev #IndieGameDev
March 26, 2025 at 6:09 AM
#GameDev #IndieGameDev #PixelArt

UI HUD work tonight, still working out the designs and best use of space, but I'm clustering like information or control into corners for intuitive memorization. Quick action buttons for item selection and full inventory menu call done for now, same as health/lvl
March 23, 2025 at 4:59 AM
#GameDev #IndieGameDev #PixelArt

Quick item access? Yes.
I can die in game now? Unfortunately... Yes.

UI Graphics obviously not final, but every feature makes it a little more entertaining to run around the tower.
March 21, 2025 at 4:17 AM
What it feels like when you slowly build your own graph from a grid because you didn’t think ahead and just use a graph from the start
March 20, 2025 at 12:17 PM
An equalizer hates to see me coming.

But... music should be included in my coming Craftshaper updates.

Actually... Arpeggiators hate to see me coming too, but I digress.
March 20, 2025 at 2:01 AM
Hah, I started out looking to make a wall and some internal grassy patches to create a base for my town but, since the dungeon has a tiling engine, I just sent them there to look at it and was surprised to see that despite some repetition, it actually works fine as a dungeon too, neat. #Gamedev
March 13, 2025 at 11:30 PM