Matt
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milehighcoder.com
Matt
@milehighcoder.com
Game developer | game player | vibing | Dota 2

My personal site: milehighcoder.com
Here's the after, which is handling over 7,000 colliders.
June 15, 2025 at 6:17 PM
Work on my game engine is going well. This weekend, I worked on optimizing my collision system to handle thousands of entities smoothly. Here's a before-and-after comparison where the engine transitions from 30 frames per second to nearly a solid 30 FPS. More in 🧵

Before:
June 15, 2025 at 6:16 PM
Best thing at #GDC I've seen
March 19, 2025 at 7:17 PM